Difference between revisions of "AI War:Tachyon Beam Emitter"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|Tachyon Beam Emitter || valign="top" | Stronger, fixed ship reacts with nea…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarTachyonBeamEmitter.png|left|Tachyon Beam Emitter]] || valign="top" | Stronger, fixed ship reacts with nearby enemy cloaked ships, making them trackable for a short while.<br/>The | + | |[[File:AIWarTachyonBeamEmitter.png|left|Tachyon Beam Emitter]] || valign="top" | Stronger, fixed ship reacts with nearby enemy cloaked ships, making them trackable for a short while.<br/>The Mk. II Tachyon Beam Emitter provides a longer tachyon detection range as well as being cloaked for added survivability.<br/>Also see the [[Tachyon Drone]] for detecting cloaked ships. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 19 per Mark || {{AlgCtr}} | || {{AlgCtr}} | Composite || {{AlgCtr}} | Reclamation, Paralysis Attacks, Transport, Swallow, Mines || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 400 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Tachyon Beam Emission (4000 Range), Blind, Requires Supply |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Tachyon Beam Emission (8000 Range), Blind, Requires Supply |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 250 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:25 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 38,000 || {{AlgCtr}} | 57,000 || {{AlgCtr}} | 1,900 || {{AlgCtr}} | 00:07:55 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:50 || {{AlgCtr}} | 38,000 || {{AlgCtr}} | 76,000 || {{AlgCtr}} | 114,000 || {{AlgCtr}} | 1,900 || {{AlgCtr}} | 00:15:50 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 19:18, 11 March 2013
This page is up to date for game version 6.010 |
Stronger, fixed ship reacts with nearby enemy cloaked ships, making them trackable for a short while. The Mk. II Tachyon Beam Emitter provides a longer tachyon detection range as well as being cloaked for added survivability. Also see the Tachyon Drone for detecting cloaked ships. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
19 per Mark | Composite | Reclamation, Paralysis Attacks, Transport, Swallow, Mines |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 20,000 | 400 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Tachyon Beam Emission (4000 Range), Blind, Requires Supply |
II | 0 | 0 | 0 sec | 20,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Tachyon Beam Emission (8000 Range), Blind, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 250 | 1,000 | 2,000 | 3,000 | 100 | 00:00:25 | 19,000 | 38,000 | 57,000 | 1,900 | 00:07:55 |
II | 1,500 | 2,000 | 4,000 | 6,000 | 100 | 00:00:50 | 38,000 | 76,000 | 114,000 | 1,900 | 00:15:50 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon