Difference between revisions of "AI War:Zenith Viral Shredder"
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|[[File:AIWarZenithViralShredder.png|left|Zenith Viral Shredder]] || valign="top" | Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. | |[[File:AIWarZenithViralShredder.png|left|Zenith Viral Shredder]] || valign="top" | Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
It seems paradoxic for a melee unit to be slow, but [[Zenith Viral Shredder]] have good reason to be. They are the opposite of [[Vorticular Cutlass]]es in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game. | It seems paradoxic for a melee unit to be slow, but [[Zenith Viral Shredder]] have good reason to be. They are the opposite of [[Vorticular Cutlass]]es in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game. |
Revision as of 20:26, 7 July 2013
Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. |
Base Stats
Template:AIWarZenithViralShredder
How to use in your fleet
It seems paradoxic for a melee unit to be slow, but Zenith Viral Shredder have good reason to be. They are the opposite of Vorticular Cutlasses in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.
When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them (EMP Mines, Tractor Beam Turrets, Zenith Paralyzers, Etherjets, etc.), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to rebuild will reduce net losses drastically.
How to counter when in the AI fleet
As with all melee-units, Gravitational Turrets. On wave defense it is important to reduce the Shredders to below the critical numbers needed to replenish themselves. Since Shredders are slower than default-speed (Fighters and Bombers), they can be kited even in hostile wormholes. It shouldn't be a problem until one meets 1000 Shredder-IVs, in which case it's probably time to use a warhead or two.
Outstanding Issue: does the AI suffer from similar cap-penalties as human players?