Difference between revisions of "AI War:Raid Starship"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarRaidStarship.png|100px|left|Acid Sprayer]] || valign="top" | Small, lightning-fast starship with powerful lasers. Excellent for long-range raiding.<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating. | + | |[[File:AIWarRaidStarship.png|100px|left|Acid Sprayer]] || valign="top" | Small, lightning-fast starship with powerful lasers. Excellent for long-range raiding.<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/> |
+ | To maintain their raiding ability into the late game, the Raid Starship gains additional abilities as its Mark level increases:<br/>Mk I: Very high speed and Radar Dampening.<br/>Mk II: Immune to Missiles<br/>Mk III: Cloaking<br/>Mk IV: Immune to Gravity slowing effects<br/> | ||
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+ | Note that the AI Raid Starship only has half the health of the Human Raid Starship shown below. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
Coming soon | Coming soon |
Revision as of 22:59, 8 July 2013
Small, lightning-fast starship with powerful lasers. Excellent for long-range raiding. Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating. To maintain their raiding ability into the late game, the Raid Starship gains additional abilities as its Mark level increases: Note that the AI Raid Starship only has half the health of the Human Raid Starship shown below. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
3 | Laser | Ultra-Light | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Black Hole Machines, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs | 0.2 Turret, 4 Ultra-Heavy, 4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 102,400 | 5,500 | 3 sec | 2,000,000 | 90,000 | 296 | Inf | 34,133 dmg/sec | 102,400 dmg/sec | Radar Dampening Range 8,000, Armor Piercing 999,999 |
II | 204,800 | 5,500 | 3 sec | 4,000,000 | 90,000 | 296 | Inf | 68,267 dmg/sec | 204,800 dmg/sec | Radar Dampening Range 8,000, Armor Piercing 999,999 |
III | 307,200 | 5,500 | 3 sec | 6,000,000 | 90,000 | 296 | Inf | 102,400 dmg/sec | 307,200 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
IV | 409,600 | 5,500 | 3 sec | 8,000,000 | 90,000 | 296 | Inf | 136,533 dmg/sec | 409,600 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
V | 512,000 | 5,500 | 3 sec | 10,000,000 | 90,000 | 296 | Inf | 170,667 dmg/sec | 512,000 dmg/sec | Cloaking, Radar Dampening Range 8,000, Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,000 | 80,000 | 82,000 | 5,000 | 00:11:07 | 6,000 | 240,000 | 246,000 | 15,000 | 00:33:21 |
II | 2,000 | 4,000 | 160,000 | 164,000 | 7,000 | 00:22:14 | 12,000 | 480,000 | 492,000 | 21,000 | 01:06:42 |
III | 3,000 | 8,000 | 320,000 | 328,000 | 9,000 | 00:44:27 | 24,000 | 960,000 | 984,000 | 27,000 | 02:13:21 |
IV | Adv Cons | 12,000 | 480,000 | 492,000 | 11,000 | 01:06:40 | 36,000 | 1,440,000 | 1,476,000 | 33,000 | 03:20:00 |
V | Core Fab | 16,000 | 640,000 | 656,000 | 13,000 | 01:28:54 | 48,000 | 1,920,000 | 1,968,000 | 39,000 | 04:26:42 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon