Difference between revisions of "AI War:Flak Turret"
Jump to navigation
Jump to search
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | + | <br/> | |
{| | {| | ||
− | |[[File:AIWarFlakTurret.png|left|Flak Turret]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets.<br/>Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator.<br/>Mark I turrets AOE hits 5 targets.<br/>Mark 2 turrets AOE hits 6 targets.<br/>Mark III turrets AOE hits 7 targets. | + | |[[File:AIWarFlakTurret.png|left|Flak Turret]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets.<br/>Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator.<br/>Flak Turrets AOE damages ships within a 500 radius.<br/>Mark I turrets AOE hits 5 up to targets.<br/>Mark 2 turrets AOE hits up to 6 targets.<br/>Mark III turrets AOE hits up to 7 targets. |
|} | |} | ||
Line 9: | Line 9: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | { | + | {{AIWarTableTurFlakTurret}} |
− | |||
− | |||
− | |||
− | |||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== How to use in your fleet == | == How to use in your fleet == | ||
Coming soon | Coming soon |
Latest revision as of 21:53, 7 August 2013
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets. Its short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human forcefield generator. Flak Turrets AOE damages ships within a 500 radius. Mark I turrets AOE hits 5 up to targets. Mark 2 turrets AOE hits up to 6 targets. Mark III turrets AOE hits up to 7 targets. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 | Energy Bomb | Turret | Fusion Cutters, Minor Electric Ammo, Armor Boosts, Reclamation, Transport, Swallow | 3 Light, 3 Swarmer, 3 Close-Combat, 3 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 15,600 | 5,000 | 6 sec | 1,240,000 | 0 | 0 | Inf | 2,600 dmg/sec | 124,800 dmg/sec | Personal Attack Boost Limited To +100%, Requires Supply |
II | 26,000 | 6,000 | 6 sec | 2,500,000 | 0 | 0 | Inf | 4,333 dmg/sec | 208,000 dmg/sec | Personal Attack Boost Limited To +100%, Requires Supply |
III | 33,600 | 7,000 | 6 sec | 3,740,000 | 0 | 0 | Inf | 5,600 dmg/sec | 268,800 dmg/sec | Personal Attack Boost Limited To +100%, Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 4,000 | 800 | 4,800 | 400 | 00:01:01 | 192,000 | 38,400 | 230,400 | 19,200 | 00:48:48 |
II | 1,250 | 4,000 | 800 | 4,800 | 400 | 00:01:01 | 192,000 | 38,400 | 230,400 | 19,200 | 00:48:48 |
III | 2,000 | 4,000 | 800 | 4,800 | 400 | 00:01:01 | 192,000 | 38,400 | 230,400 | 19,200 | 00:48:48 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon