Difference between revisions of "AI War:Spire Implosion Guardian"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | |[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | ||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableGuardianImplosion}} DPS is listed percentage of target's remaining health.<br/> |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 22:00, 13 August 2013
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 4x 1% | 30,000 | 4 sec | 2,000,000 | 0 | 80 | 100,000 | 1% dmg/sec | Regen Time 90:00, Armor Piercing 999,999 |
II | 4x 2% | 30,000 | 4 sec | 4,000,000 | 0 | 80 | 100,000 | 2% dmg/sec | Regen Time 70:00, Armor Piercing 999,999 |
III | 4x 3% | 30,000 | 4 sec | 6,000,000 | 0 | 80 | 100,000 | 3% dmg/sec | Regen Time 50:00, Armor Piercing 999,999 |
IV | 4x 4% | 30,000 | 4 sec | 8,000,000 | 0 | 80 | 100,000 | 4% dmg/sec | Regen Time 30:00, Armor Piercing 999,999 |
V | 4x 5% | 30,000 | 4 sec | 10,000,000 | 0 | 80 | 100,000 | 5% dmg/sec | Regen Time 10:00, Armor Piercing 999,999 |
DPS is listed percentage of target's remaining health.
How to counter when in the AI fleet
Coming soon