Difference between revisions of "AI War:Plasma Guardian"
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(Created page with 'Category:AIWar Category:AIWarBase <br/> {| |100px|left|Plasma Guardian || valign="top" | So the AI took a gun. Then it put an engine on tha…') |
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− | |[[File: | + | |[[File:AIWarPlasmaGuardian.png|100px|left|Plasma Guardian]] || valign="top" | So the AI took a gun. Then it put an engine on that gun. You are looking at that gun.<br/> |
If something is unfortunate enough to be shot by that gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.<br/>Note that this ship is AI only. | If something is unfortunate enough to be shot by that gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.<br/>Note that this ship is AI only. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | This is essentially the [[Plasma Siege Starship]] reworked for the AI.<br/>As such it has the same mechanic where the shot can hit up to 15 units in a small area around it's target and if it hits a force field several units under the force field take damage. <br/>(It is assumed, but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.) | |
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+ | {{reqVotM}} | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 13:11, 14 August 2013
So the AI took a gun. Then it put an engine on that gun. You are looking at that gun. If something is unfortunate enough to be shot by that gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Artillery | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 800,000 | 10,000 | 8 sec | 1,000,000 | 0 | 64 | 100,000 | 100,000 dmg/sec | Engine Damage 5000, Regen Time 90:00 |
II | 1,600,000 | 10,500 | 8 sec | 2,000,000 | 0 | 64 | 100,000 | 200,000 dmg/sec | Engine Damage 10000, Regen Time 70:00 |
III | 2,400,000 | 11,000 | 8 sec | 3,000,000 | 0 | 64 | 100,000 | 300,000 dmg/sec | Engine Damage 15000, Regen Time 50:00 |
IV | 3,200,000 | 11,500 | 8 sec | 4,000,000 | 0 | 64 | 100,000 | 400,000 dmg/sec | Engine Damage 20000, Regen Time 30:00 |
V | 4,000,000 | 12,000 | 8 sec | 5,000,000 | 0 | 64 | 100,000 | 500,000 dmg/sec | Engine Damage 25000, Regen Time 10:00 |
How to counter when in the AI fleet
This is essentially the Plasma Siege Starship reworked for the AI.
As such it has the same mechanic where the shot can hit up to 15 units in a small area around it's target and if it hits a force field several units under the force field take damage.
(It is assumed, but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)
(requires Vengeance of the Machine)