Difference between revisions of "AI War:Spire Implosion Guardian"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | |[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | ||
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableGuardianImplosion}} |
− | + | Note that the attack damage is in percent of the targets remaining health, not raw numbers.<br/>In other words, damage is done as per the "Ammo Type" field, not the "Attack Damage" value when looking at the ship stats card in game. | |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Latest revision as of 20:31, 14 August 2013
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 4x 1% | 30,000 | 4 sec | 2,000,000 | 0 | 80 | 100,000 | 1% dmg/sec | Regen Time 90:00, Armor Piercing 999,999 |
II | 4x 2% | 30,000 | 4 sec | 4,000,000 | 0 | 80 | 100,000 | 2% dmg/sec | Regen Time 70:00, Armor Piercing 999,999 |
III | 4x 3% | 30,000 | 4 sec | 6,000,000 | 0 | 80 | 100,000 | 3% dmg/sec | Regen Time 50:00, Armor Piercing 999,999 |
IV | 4x 4% | 30,000 | 4 sec | 8,000,000 | 0 | 80 | 100,000 | 4% dmg/sec | Regen Time 30:00, Armor Piercing 999,999 |
V | 4x 5% | 30,000 | 4 sec | 10,000,000 | 0 | 80 | 100,000 | 5% dmg/sec | Regen Time 10:00, Armor Piercing 999,999 |
Note that the attack damage is in percent of the targets remaining health, not raw numbers.
In other words, damage is done as per the "Ammo Type" field, not the "Attack Damage" value when looking at the ship stats card in game.
How to counter when in the AI fleet
Coming soon