Difference between revisions of "AI War:SuperFortress"
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{{6.016}}<br/> | {{6.016}}<br/> | ||
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− | |[[File:AIWarSuperFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. | + | |[[File:AIWarSuperFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. |
+ | |||
+ | Unlike normal Fortresses, these do not require supply. | ||
+ | |||
+ | Note that there are some differences between the Human Fortresses and the AI Fortresses.<br/><b>Human SuperFortress:</b> Able to move, but after moving, it must recharge for 60 seconds before it can start doing repairs again.<br/><b>AI SuperFortress:</b> Cannot move, and takes three times as long to regenerate as the Human Superfortress.<br/>Also see [[Fortress]], [[Mini-Fortress]], and [[Modular Fortress]]. | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | These are balanced as an entire cap of five hypothetical Mark V Fortresses, all rolled into one incredibly powerful structure. The only way to acquire one is through the [[AI_War_-_Golems#Working_With_A_Zenith_Trader|Zenith Trader]]. | |
Revision as of 18:33, 30 March 2014
This page is up to date for game version 6.016 |
Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships.
Unlike normal Fortresses, these do not require supply. Note that there are some differences between the Human Fortresses and the AI Fortresses. |
Human Fortress
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 250x160,000 | 53,000 | 2 sec | 150,000,000 | 500,000 | 44 | Inf | 20,000,000 dmg/sec | 20,000,000 dmg/sec | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Trader | 18,000,000 | 18,000,000 | 36,000,000 | 300,000 | 02:25:50 | 18,000,000 | 18,000,000 | 36,000,000 | 300,000 | 02:25:50 |
How to use in your fleet
These are balanced as an entire cap of five hypothetical Mark V Fortresses, all rolled into one incredibly powerful structure. The only way to acquire one is through the Zenith Trader.
AI SuperFortress
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
250x160,000 | 53,000 | 2 sec | 150,000,000 | 500,000 | 0 | Inf | 20,000,000 dmg/sec | Gathers Scout Intel, Repair Rate 3.5 |
How to counter when in the AI fleet
Coming soon