Difference between revisions of "AI War:Tackle Drone Launcher"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | :''AIW's development patterns lead to a very strange form of meta.'' | |
+ | :''"Attacked by Fighters, counter with Missile Frigates"'' | ||
+ | :''"Attacked by Bombers, counter with Fighters"'' | ||
+ | :''"Attacked by Tackle Drone Launchers, counter with Forum Post Requesting Nerf"'' | ||
+ | :-Keith | ||
+ | Otherwise, [[Immunities|tractor immune]] units are your best option for dealing with these, particularly teleporters. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 12:10, 8 December 2014
This page is up to date for version 6.009 |
Has guns of its own but primarily attacks by launching small tractor-equipped drones. The drones fly in a straight line dragging any enemy they can tractor along with them and explode when they run out of fuel (happens much faster once they engage the tractors) or hit the edge of the gravity well, dealing damage to up to (5*drone level) nearby targets. The drones are thus very effective at taking smaller ships out of the fight but can not affect Tractor Immune ships. |
Tackle Drone Launcher
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
16 | Laser | Medium | Tractor Beams, Reclamation, Paralysis Attacks, Being Insta-Killed, Being Cloaked, Translocation |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 168 (56x3) | 6,000 | 4 sec | 6,200 | 0 | 76 | 100,000 | 42 dmg/sec | 672 dmg/sec | |
II | 336 (112x3) | 6,000 | 4 sec | 12,500 | 0 | 76 | 100,000 | 84 dmg/sec | 1344 dmg/sec | |
III | 504 (168x3) | 6,000 | 4 sec | 18,700 | 0 | 76 | 100,000 | 126 dmg/sec | 2016 dmg/sec | |
IV | 672 (224x3) | 6,000 | 4 sec | 25,000 | 0 | 76 | 100,000 | 168 dmg/sec | 2688 dmg/sec | |
Core (V) | 840 (280x3) | 6,000 | 4 sec | 31,000 | 0 | 76 | 100,000 | 210 dmg/sec | 3360 dmg/sec |
Mark | Knowledge | Metal Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|
I | -- | 16,500 | 525 | 00:02:18 | 264,000 | 8,400 | 00:36:48 |
II | 2,500 | 33,000 | 1,050 | 00:04:35 | 528,000 | 16,800 | 01:13:20 |
III | 4,000 | 67,000 | 1,050 | 00:09:19 | 1,072,000 | 16,800 | 02:29:04 |
IV | Adv Fac | 98,000 | 1,050 | 00:13:37 | 1,568,000 | 16,800 | 03:37:52 |
Core (V) | Core Fab | 135,000 | 1,050 | 00:18:45 | 2,160,000 | 16,800 | 05:00:00 |
Tackle Drone
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Energy Bomb | Close-Combat | Dark Matter Ammo, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Force Fields (for movement), Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 17,600 | 0 | 0 sec | 60,000 | 80,000 | 610 | Inf | -- dmg/sec | -- dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 5x Tractor Beam (2800 Range)
Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
II | 35,200 | 0 | 0 sec | 120,000 | 80,000 | 610 | Inf | -- dmg/sec | -- dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 10x Tractor Beam (2800 Range)
Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
III | 52,800 | 0 | 0 sec | 180,000 | 80,000 | 610 | Inf | -- dmg/sec | -- dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 15x Tractor Beam (2800 Range)
Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
IV | 70,400 | 0 | 0 sec | 240,000 | 80,000 | 610 | Inf | -- dmg/sec | -- dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 20x Tractor Beam (2800 Range)
Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
V | 88,000 | 0 | 0 sec | 300,000 | 80,000 | 610 | Inf | -- dmg/sec | -- dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 25x Tractor Beam (2800 Range)
Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 |
II | 2,500 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 |
III | 4,000 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 |
IV | Adv Fac | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 |
V | Core Fab | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 | 50,000 | 50,000 | 100,000 | 0 | 00:06:57 |
How to use in your fleet
One of the very few units in the game that have the ability to move (most) enemy ships around.
These are pretty much pure crowd-control units. Place them back away from the fight and use the drones to break up the AI forces so you can defeat them in detail.
Keep in mind that the Tackle Drone Launcher itself is a decent combat unit however if you need to plug a gap in your lines, but for most engagements keeping them away from the fight will make more sense.
How to counter when in the AI fleet
- AIW's development patterns lead to a very strange form of meta.
- "Attacked by Fighters, counter with Missile Frigates"
- "Attacked by Bombers, counter with Fighters"
- "Attacked by Tackle Drone Launchers, counter with Forum Post Requesting Nerf"
- -Keith
Otherwise, tractor immune units are your best option for dealing with these, particularly teleporters.