Difference between revisions of "AI War:Zenith Polarizer"

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== How to use in your fleet ==
 
== How to use in your fleet ==
 +
[[File:AI_War_-_Polarizer_cap_DPS.jpg‎|thumb|right|500px|Polarizers inflict tremendous damage on enemies with 40 armor or higher.  For comparison, base and bonus cap DPS are shown for [[Fighter]]s (blue) and [[Bomber]]s (purple).]]
 
Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armored ships such as [[Bomber]]s, [[Raid Starship]]s and [[Armored Golem]]s. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor as well, increasing the damage boost.  
 
Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armored ships such as [[Bomber]]s, [[Raid Starship]]s and [[Armored Golem]]s. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor as well, increasing the damage boost.  
  

Revision as of 21:59, 30 December 2014

Acid Sprayer
Has high armor piercing, and does higher damage to ships with more armor.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Dark Matter Neutron


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 2 3,600 4 sec 780 4 72 100 1 dmg/sec 96 dmg/sec 149,760 Does More Damage To Heavily Armored Targets Armor Piercing 9,999
II 4 3,600 4 sec 1,570 9 72 100 1 dmg/sec 192 dmg/sec 301,440 Does More Damage To Heavily Armored Targets Armor Piercing 9,999
III 6 3,600 4 sec 2,350 13 72 100 2 dmg/sec 288 dmg/sec 451,200 Does More Damage To Heavily Armored Targets Armor Piercing 9,999
IV 8 3,600 4 sec 3,140 18 72 100 2 dmg/sec 384 dmg/sec 602,880 Does More Damage To Heavily Armored Targets Armor Piercing 9,999
V 10 3,600 4 sec 3,900 22 72 100 3 dmg/sec 480 dmg/sec 748,800 Does More Damage To Heavily Armored Targets Armor Piercing 9,999


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 400 400 800 100 00:00:04 38,400 38,400 76,800 9,600 00:06:24
II 2,500 800 800 1,600 200 00:00:07 76,800 76,800 153,600 19,200 00:11:12
III 4,000 1,600 1,600 3,200 200 00:00:14 153,600 153,600 307,200 19,200 00:22:24
IV Adv Fac 2,400 2,400 4,800 200 00:00:20 230,400 230,400 460,800 19,200 00:32:00
V Core Fab 3,200 3,200 6,400 200 00:00:27 307,200 307,200 614,400 19,200 00:43:12

How to use in your fleet

Polarizers inflict tremendous damage on enemies with 40 armor or higher. For comparison, base and bonus cap DPS are shown for Fighters (blue) and Bombers (purple).

Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armored ships such as Bombers, Raid Starships and Armored Golems. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor as well, increasing the damage boost.

Having stated that, Polarizers will not perform as well in general combat situations, because plenty of bonus ship-types have no armor. Thankfully, they're only twice as expensive as Fighters, and have similar speed. The exact damage as a function of armor is as follows:

  • Polarizer multiplier = sqrt(target_armor*100) * effective_armor_boost [almost always 1]
  • Minimum multiplier: 4 (so damage is non-negligible against targets with zero armor)
  • Maximum multiplier: 100 (so 100 or higher armor is the same result)

This directly translates to 38K~940K Cap-DPS due to their max armor piercing. The maximum DPS is higher than almost all other fleetships: only Vorticular Cutlasses and near-full Powerslavers can out-DPS them. So, to compare with other ship-types the final DPS of Polarizer-Is are:

  • Most Spire bonus fleetships - 38K (they have no armour!)
  • Fighter-Is & M. Frig-Is - 163K (17x multiplier)
  • Bomber-Is - 326K (35x multiplier)
  • Bomber-IVs - 652K (69x multiplier)

It is unknown how this works with Armor damage or Planetary Armor Inhibitors.

How to counter when in the AI fleet

Not the strongest AI-ship of the pack. With no immunities and short range, it is not difficult to eliminate these before they reach your turrets. An early unlock by the AI gives a strong hint to the player: don't put Hardened Force Fields on the front line.




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