Difference between revisions of "AI War:Spire Armor Rotter"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.029}}<br/>
 
 
{|
 
{|
 
|[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot.  Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired.  Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships.
 
|[[File:SpireArmorRotter.png|left|Spire Armor Rotter]] || valign="top" | Shots do fairly little damage, but eat away at the armor of ships they hit with each shot.  Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired.  Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableSpireArmorRotter}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Energy Burst  || align="center" | Medium || align="center" | Reclamation    Paralysis Attacks || align="center" | 2 Heavy, 2 Ultra-Heavy
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 49 || align="center" | 4,800 || align="center" | 7,000 || align="center" | 2 sec || align="center" | 203,000 || align="center" | 0 || align="center" | 72 || align="center" | 100,000 || align="right" | 2,400 dmg/sec || align="right" | 117,600 dmg/sec || align="left" | Armor Piercing 999,999    Armor Damage 5,000
 
|-
 
| align="center" | II  || align="center" | 44 || align="center" | 9,600 || align="center" | 7,000 || align="center" | 2 sec || align="center" | 406,000 || align="center" | 0 || align="center" | 72 || align="center" | 100,000 || align="right" | 4,800 dmg/sec || align="right" | 211,200 dmg/sec || align="left" | Armor Piercing 999,999    Armor Damage 10,000
 
|-
 
| align="center" | III || align="center" | 39 || align="center" | 14,400 || align="center" | 7,000 || align="center" | 2 sec || align="center" | 609,000 || align="center" | 0 || align="center" | 72 || align="center" | 100,000 || align="right" | 7,200 dmg/sec || align="right" | 280,800 dmg/sec || align="left" | Armor Piercing 999,999    Armor Damage 15,000
 
|-
 
| align="center" | IV  || align="center" | 34 || align="center" | 19,200 || align="center" | 7,000 || align="center" | 2 sec || align="center" | 812,000 || align="center" | 0 || align="center" | 72 || align="center" | 100,000 || align="right" | 9,600 dmg/sec || align="right" | 326,400 dmg/sec || align="left" | Armor Piercing 999,999    Armor Damage 20,000
 
|-
 
| align="center" | V  || align="center" | 24 || align="center" | 24,000 || align="center" | 7,000 || align="center" | 2 sec || align="center" | 1,015,000 || align="center" | 0 || align="center" | 72 || align="center" | 100,000 || align="right" | 12,000 dmg/sec || align="right" | 288,000 dmg/sec || align="left" | Armor Piercing 999,999    Armor Damage 25,000
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 900  || align="center" | 1,800 || align="center" | 2,700 || align="center" | 250 || align="center" | 00:00:15 || align="center" | 44,100 || align="center" | 88,200 || align="center" | 132,300 || align="center" | 12,250 || align="center" | 00:12:15
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 1,800  || align="center" | 3,600 || align="center" | 5,400 || align="center" | 500 || align="center" | 00:00:30 || align="center" | 79,200 || align="center" | 158,400 || align="center" | 237,600 || align="center" | 22,000 || align="center" | 00:22:00
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 3,600  || align="center" | 7,200 || align="center" | 10,800 || align="center" | 500 || align="center" | 00:01:00 || align="center" | 140,400 || align="center" | 280,800 || align="center" | 421,200 || align="center" | 19,500 || align="center" | 00:39:00
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 5,400  || align="center" | 10,800 || align="center" | 16,200 || align="center" | 500 || align="center" | 00:01:30 || align="center" | 183,600 || align="center" | 367,200 || align="center" | 550,800 || align="center" | 17,000 || align="center" | 00:51:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 7,200  || align="center" | 14,400 || align="center" | 21,600 || align="center" | 500 || align="center" | 00:02:00 || align="center" | 172,800 || align="center" | 345,600 || align="center" | 518,400 || align="center" | 12,000 || align="center" | 00:48:00
 
|}
 
 
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, [[Raid Starship]]s, [[Armored Golem]]s, and [[Spirecraft Siege Tower]]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.
 
Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, [[Raid Starship]]s, [[Armored Golem]]s, and [[Spirecraft Siege Tower]]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Combat as normal - use [[Fighter]]s to increase your DPS against these vessels. Note that all Spire ships are immune to Reclamation and paralysis.
+
Combat as normal - use [[Fighter]]s to increase your DPS against these vessels.
 +
 
 +
Note that all Spire ships are immune to Reclamation and paralysis.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 21:15, 1 February 2015

Spire Armor Rotter
Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Burst Medium Reclamation Paralysis Attacks 3 Heavy, 3 Ultra-Heavy, 3 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 24 7,000 2 sec 1,640 0 72 100,000 12 dmg/sec 1,152 dmg/sec 157,440 Armor Piercing 9,999 Armor Damage 50
II 48 7,000 2 sec 3,280 0 72 100,000 24 dmg/sec 2,304 dmg/sec 314,880 Armor Piercing 9,999 Armor Damage 100
III 74 7,000 2 sec 4,900 0 72 100,000 37 dmg/sec 3,552 dmg/sec 470,400 Armor Piercing 9,999 Armor Damage 150
IV 98 7,000 2 sec 6,550 0 72 100,000 49 dmg/sec 4,704 dmg/sec 628,800 Armor Piercing 9,999 Armor Damage 200
V 122 7,000 2 sec 8,200 0 72 100,000 61 dmg/sec 5,856 dmg/sec 787,200 Armor Piercing 9,999 Armor Damage 250


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 900 1,800 2,700 250 00:00:15 43,200 86,400 129,600 12,000 00:12:00
II 2,500 1,800 3,600 5,400 500 00:00:30 86,400 172,800 259,200 24,000 00:24:00
III 4,000 3,600 7,000 10,600 500 00:00:59 172,800 336,000 508,800 24,000 00:47:12
IV Adv Fac 5,400 10,800 16,200 500 00:01:30 259,200 518,400 777,600 24,000 01:12:00
V Core Fab 7,000 14,000 21,000 500 00:01:57 336,000 672,000 1,008,000 24,000 01:33:36

How to use in your fleet

Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, Raid Starships, Armored Golems, and Spirecraft Siege Towers). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as Bombers. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.

How to counter when in the AI fleet

Combat as normal - use Fighters to increase your DPS against these vessels.

Note that all Spire ships are immune to Reclamation and paralysis.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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