Difference between revisions of "AI War:Neinzul Youngling Weasel"

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m (Sk 2013 moved page Neinzul Youngling Weasel to AI War:Neinzul Youngling Weasel: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarCoN]]
 
[[Category:AIWarCoN]]
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{|
 
{|
 
|[[File:AIWarWeasel.png|left|Neinzul Youngling Weasel]] || valign="top" | This inexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area.
 
|[[File:AIWarWeasel.png|left|Neinzul Youngling Weasel]] || valign="top" | This inexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area.
  
[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).<br/>Note that the Mk. V does not self-attrition.
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[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).
 
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| {{AlgTop}}
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{{AIWarTableNeinzulWeasel}}
! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| {{AlgCtr}} | 96 || {{AlgCtr}} | Energy Burst  || {{AlgCtr}} | Composite || {{AlgCtr}} | Reclamation    Mines    Repair || {{AlgCtr}} | 4 Neutron, 4 Refractive, 4 Composite, 4 Polycrystal
 
|}<br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | 9,160|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 220,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf || {{AlgRgt}} | 916 dmg/sec || {{AlgRgt}} | 87,936 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00    Self Attrition Only When Not In Stand-Down
 
Attracts All Incoming Missiles
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 18,200|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 440,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 1,820 dmg/sec || {{AlgRgt}} | 174,720 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00    Self Attrition Only When Not In Stand-Down
 
Attracts All Incoming Missiles
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 27,400|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 660,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,740 dmg/sec || {{AlgRgt}} | 263,040 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00    Self Attrition Only When Not In Stand-Down
 
Attracts All Incoming Missiles
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | 36,400|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 880,000 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 3,640 dmg/sec || {{AlgRgt}} | 349,440 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00    Self Attrition Only When Not In Stand-Down
 
Attracts All Incoming Missiles
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | 45,600|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 1,100,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 100|| {{AlgRgt}} | 4,560 dmg/sec || {{AlgRgt}} | 437,760 dmg/sec || {{AlgLeft}} | Attracts All Incoming Missiles
 
|} <br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | -- || {{AlgCtr}} | 50 || {{AlgCtr}} | 50 || {{AlgCtr}} | 100 || {{AlgCtr}} | 50 || {{AlgCtr}} | 00:00:01 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:01:36
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 100 || {{AlgCtr}} | 100 || {{AlgCtr}} | 200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:01 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:01:36
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 200 || {{AlgCtr}} | 400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:02 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:03:12
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 300 || {{AlgCtr}} | 300 || {{AlgCtr}} | 600 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:04:48
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 400 || {{AlgCtr}} | 400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:06:24
 
|}
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: [[Neinzul Youngling Commando]]s favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes them effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.
 
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: [[Neinzul Youngling Commando]]s favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes them effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.

Latest revision as of 11:00, 16 February 2015

Neinzul Youngling Weasel
This inexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area.

Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Burst Composite Reclamation, Mines, Repair 4 Neutron, 4 Refractive, 4 Composite, 4 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 9,160 3,300 10 sec 220,000 1,200 300 Inf 916 dmg/sec 87,936 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Attracts All Incoming Missiles

II 18,200 3,300 10 sec 440,000 2,400 300 Inf 1,820 dmg/sec 174,720 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Attracts All Incoming Missiles

III 27,400 3,300 10 sec 660,000 3,600 300 Inf 2,740 dmg/sec 263,040 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Attracts All Incoming Missiles

IV 36,400 3,300 10 sec 880,000 4,800 300 Inf 3,640 dmg/sec 349,440 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Attracts All Incoming Missiles

V 45,600 3,300 10 sec 1,100,000 6,000 300 Inf 4,560 dmg/sec 437,760 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Attracts All Incoming Missiles


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 50 50 100 50 00:00:01 4,800 4,800 9,600 4,800 00:01:36
II 2,500 100 100 200 100 00:00:01 9,600 9,600 19,200 9,600 00:01:36
III 4,000 200 200 400 100 00:00:02 19,200 19,200 38,400 9,600 00:03:12
IV Adv Fac 300 300 600 100 00:00:03 28,800 28,800 57,600 9,600 00:04:48
V Core Fab 400 400 800 100 00:00:04 38,400 38,400 76,800 9,600 00:06:24

How to use in your fleet

Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber). Their speed makes them effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.

In the above system, the Weasel stands as a defensive utility ship for the other members. It attracts all Missiles in a 9000 range, a wonderful saviour around missile-attacks (especially around MLRS Guard Posts and Eye Bots ) and an unfortunate malus against Missile Frigates. Its damage bonus should be noted should you need to take out an EMP Guardian or a set of Bombers.

How to counter when in the AI fleet

The Weasel is usually not the dangerous part of an AI wave. they will, however, stop your own Missiles from targeting anything else (and that includes dangerous things). Since there's no way to nullify these Missile effects, you can either increase the number of Missile Turrets and Missile Frigates to take out Weasels ASAP, or eschew missile-ammunition for other options.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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