Difference between revisions of "AI War:Raptor"

From Arcen Wiki
Jump to navigation Jump to search
m (Sk 2013 moved page Raptor to AI War:Raptor: Moving all AI war ships to new category.)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.026}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarRaptor.png|left|Raptor]] || valign="top" | Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.
 
|[[File:AIWarRaptor.png|left|Raptor]] || valign="top" | Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.
Line 9: Line 8:
 
== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableRaptor}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Laser  || align="center" | Refractive || align="center" | Gravity Effects    Swallow || align="center" | 1.8 Light, 1.8 Ultra-Light, 1.8 Refractive
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 4,000 || align="center" | 12,000 || align="center" | 3 sec || align="center" | 50,400 || align="center" | 0 || align="center" | 316 || align="center" | 50 || align="right" | 1,333 dmg/sec || align="right" | 130,667 dmg/sec || align="left" | Cloaking    Retreat Range 9,000    Armor Piercing 500
 
|-
 
| align="center" | II  || align="center" | 88 || align="center" | 8,000 || align="center" | 12,000 || align="center" | 3 sec || align="center" | 100,800 || align="center" | 0 || align="center" | 316 || align="center" | 50 || align="right" | 2,667 dmg/sec || align="right" | 234,667 dmg/sec || align="left" | Cloaking    Retreat Range 9,000    Armor Piercing 1,000
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 12,000 || align="center" | 12,000 || align="center" | 3 sec || align="center" | 151,200 || align="center" | 0 || align="center" | 316 || align="center" | 50 || align="right" | 4,000 dmg/sec || align="right" | 312,000 dmg/sec || align="left" | Cloaking    Retreat Range 9,000    Armor Piercing 1,500
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 16,000 || align="center" | 12,000 || align="center" | 3 sec || align="center" | 201,600 || align="center" | 0 || align="center" | 316 || align="center" | 50 || align="right" | 5,333 dmg/sec || align="right" | 362,667 dmg/sec || align="left" | Cloaking    Retreat Range 9,000    Armor Piercing 2,000
 
|-
 
| align="center" | V  || align="center" | 49 || align="center" | 20,000 || align="center" | 12,000 || align="center" | 3 sec || align="center" | 252,000 || align="center" | 0 || align="center" | 316 || align="center" | 50 || align="right" | 6,667 dmg/sec || align="right" | 326,667 dmg/sec || align="left" | Cloaking    Retreat Range 9,000    Armor Piercing 2,500
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 800  || align="center" | 160 || align="center" | 960 || align="center" | 100 || align="center" | 00:00:07 || align="center" | 78,400 || align="center" | 15,680 || align="center" | 94,080 || align="center" | 9,800 || align="center" | 00:11:26
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 1,600  || align="center" | 320 || align="center" | 1,920 || align="center" | 200 || align="center" | 00:00:14 || align="center" | 140,800 || align="center" | 28,160 || align="center" | 168,960 || align="center" | 17,600 || align="center" | 00:20:32
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 3,200  || align="center" | 640 || align="center" | 3,840 || align="center" | 200 || align="center" | 00:00:27 || align="center" | 249,600 || align="center" | 49,920 || align="center" | 299,520 || align="center" | 15,600 || align="center" | 00:35:06
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 4,800  || align="center" | 960 || align="center" | 5,760 || align="center" | 200 || align="center" | 00:00:40 || align="center" | 326,400 || align="center" | 65,280 || align="center" | 391,680 || align="center" | 13,600 || align="center" | 00:45:20
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 6,400  || align="center" | 1,280 || align="center" | 7,680 || align="center" | 200 || align="center" | 00:00:54 || align="center" | 313,600 || align="center" | 62,720 || align="center" | 376,320 || align="center" | 9,800 || align="center" | 00:44:06
 
|}
 
 
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
(Veloci-)[[Raptor]]s: the fastest ship in the fleet in terms of raw speed, and cloaked. Laughs at everyone else in combination with [[Gravity Drill]]s. Out-ranges even [[Missile Frigate]]s, although the [[Raptor]]'s automatic retreat range will allow them to be hit so manual control is still preferred.  
+
(Veloci-)[[Raptor]]s: the fastest ships in the fleet, and cloaked. Out-range even [[Missile Frigate]]s, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.  
  
Raptors should be treated like the king of air-superiority: these ships will outfight any [[Fighter]]-like fleet ship. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excels once tachyon-detectors are removed. It should be noted without radar dampening, they will be bit by long-range attacks after they start firing - so ''where'' you place your Raptors in the heat of battle is important.
+
Raptors should be treated like the king of air-superiority: these ships will outfight most fleet ships by the virtue of speed and range. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excel once tachyon-detectors are removed. Lacking radar dampening, they will be bit by long-range attacks after they start firing - so ''where'' you place your Raptors in the heat of battle is important.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
[[Raptor]]s are highly annoying unlocks by the AI, as players will be forced to spend effort chasing these around the system as well as decloaking them. However, as long as you can reliably out-range them (or fight outside the 9000 retreat range) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.
+
[[Raptor]]s are highly annoying unlocks by the AI, as players will be forced to chase these around the system as well as decloak them. However, as long as you can reliably out-range them (by fighting outside the 9000 retreat range, with ''e.g.'' [[Missile Frigate]]s) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.
  
When a wave of Raptors come in, catch as many of them as you can with tractors and damage their engines with [[Riot Control Starship]]s. Fielding weapons with infinite range ( ''e.g.'' [[Sniper Turret|Sniper]] and [[Spider Turret]]s) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.
+
When a wave of Raptors comes in, catch as many as you can with tractors and damage their engines with [[Riot Control Starship]]s. Fielding weapons with infinite range ( ''e.g.'' [[Sniper Turret|Sniper]] and [[Spider Turret]]s) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 11:09, 16 February 2015

Raptor
Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Laser Refractive Swallow 5 Light, 5 Artillery, 5 Ultra-Light, 5 Refractive


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 8,160 12,000 3 sec 156,000 0 316 100 2,720 dmg/sec 130,560 dmg/sec Cloaking, Retreat Range 9,000
II 16,200 12,000 3 sec 310,000 0 316 100 5,400 dmg/sec 259,200 dmg/sec Cloaking, Retreat Range 9,000
III 24,400 12,000 3 sec 468,000 0 316 100 8,133 dmg/sec 390,400 dmg/sec Cloaking, Retreat Range 9,000
IV 32,400 12,000 3 sec 620,000 0 316 100 10,800 dmg/sec 518,400 dmg/sec Cloaking, Retreat Range 9,000
V 40,800 12,000 3 sec 780,000 0 316 100 13,600 dmg/sec 652,800 dmg/sec Cloaking, Retreat Range 9,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 320 800 1,120 200 00:00:07 15,360 38,400 53,760 9,600 00:05:36
II 2,500 660 1,600 2,260 400 00:00:14 31,680 76,800 108,480 19,200 00:11:12
III 4,000 1,300 3,200 4,500 400 00:00:27 62,400 153,600 216,000 19,200 00:21:36
IV Adv Fac 1,900 4,800 6,700 400 00:00:40 91,200 230,400 321,600 19,200 00:32:00
V Core Fab 2,600 6,600 9,200 400 00:00:55 124,800 316,800 441,600 19,200 00:44:00

How to use in your fleet

(Veloci-)Raptors: the fastest ships in the fleet, and cloaked. Out-range even Missile Frigates, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.

Raptors should be treated like the king of air-superiority: these ships will outfight most fleet ships by the virtue of speed and range. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excel once tachyon-detectors are removed. Lacking radar dampening, they will be bit by long-range attacks after they start firing - so where you place your Raptors in the heat of battle is important.

How to counter when in the AI fleet

Raptors are highly annoying unlocks by the AI, as players will be forced to chase these around the system as well as decloak them. However, as long as you can reliably out-range them (by fighting outside the 9000 retreat range, with e.g. Missile Frigates) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.

When a wave of Raptors comes in, catch as many as you can with tractors and damage their engines with Riot Control Starships. Fielding weapons with infinite range ( e.g. Sniper and Spider Turrets) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary