Difference between revisions of "AI War:Shield Bearer"

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m (Sk 2013 moved page Shield Bearer to AI War:Shield Bearer: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.043}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships.
 
|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableShieldBearer}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Laser  || align="center" | Heavy || align="center" | Tractor Beams    Paralysis Attacks    Nuclear Explosions Being Insta-Killed || align="center" | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 24 || align="center" | 12,000 || align="center" | 5,000 || align="center" | 6 sec || align="center" | 1,260,000 || align="center" | 0 || align="center" | 64 || align="center" | 100 || align="right" | 2,000 dmg/sec || align="right" | 48,000 dmg/sec || align="left" |
 
|-
 
| align="center" | II  || align="center" | 22 || align="center" | 24,000 || align="center" | 5,500 || align="center" | 6 sec || align="center" | 2,520,000 || align="center" | 0 || align="center" | 64 || align="center" | 100 || align="right" | 4,000 dmg/sec || align="right" | 88,000 dmg/sec || align="left" |
 
|-
 
| align="center" | III || align="center" | 19 || align="center" | 36,000 || align="center" | 6,000 || align="center" | 6 sec || align="center" | 3,780,000 || align="center" | 0 || align="center" | 64 || align="center" | 100 || align="right" | 6,000 dmg/sec || align="right" | 114,000 dmg/sec || align="left" |
 
|-
 
| align="center" | IV  || align="center" | 17 || align="center" | 48,000 || align="center" | 6,500 || align="center" | 6 sec || align="center" | 5,040,000 || align="center" | 0 || align="center" | 64 || align="center" | 100 || align="right" | 8,000 dmg/sec || align="right" | 136,000 dmg/sec || align="left" |
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 320  || align="center" | 1,200 || align="center" | 1,520 || align="center" | 300 || align="center" | 00:00:10 || align="center" | 7,680 || align="center" | 28,800 || align="center" | 36,480 || align="center" | 7,200 || align="center" | 00:04:00
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 640  || align="center" | 2,400 || align="center" | 3,040 || align="center" | 600 || align="center" | 00:00:20 || align="center" | 14,080 || align="center" | 52,800 || align="center" | 66,880 || align="center" | 13,200 || align="center" | 00:07:20
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 1,280  || align="center" | 4,800 || align="center" | 6,080 || align="center" | 600 || align="center" | 00:00:40 || align="center" | 24,320 || align="center" | 91,200 || align="center" | 115,520 || align="center" | 11,400 || align="center" | 00:12:40
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 1,920  || align="center" | 7,200 || align="center" | 9,120 || align="center" | 600 || align="center" | 00:01:00 || align="center" | 32,640 || align="center" | 122,400 || align="center" | 155,040 || align="center" | 10,200 || align="center" | 00:17:00
 
|-
 
|}
 
Note: Shield Bearer does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
 
The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.

Latest revision as of 11:10, 16 February 2015

Acid Sprayer
Does relatively low damage, but has high health and provides a mini force field to protect allied ships.
Its force field does not reduce the attack power of protected ships.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Laser Heavy Tractor Beams Paralysis Attacks Nuclear Explosions Being Insta-Killed 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 62 5,000 6 sec 6,400 0 64 100 10 dmg/sec 496 dmg/sec 307,200
II 122 5,500 6 sec 12,800 0 64 100 20 dmg/sec 976 dmg/sec 614,400
III 182 6,000 6 sec 19,200 0 64 100 30 dmg/sec 1,456 dmg/sec 921,600
IV 244 6,500 6 sec 25,500 0 64 100 41 dmg/sec 1,952 dmg/sec 1,224,000
V 306 7,000 6 sec 32,000 0 64 100 51 dmg/sec 2,448 dmg/sec 1,536,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 400 1,200 1,600 300 00:00:10 9,600 28,800 38,400 7,200 00:04:00
II 2,500 800 2,400 3,200 600 00:00:20 19,200 57,600 76,800 14,400 00:08:00
III 4,000 1,600 5,000 6,600 600 00:00:42 38,400 120,000 158,400 14,400 00:16:48
IV Adv Fac 2,400 7,400 9,800 600 00:01:02 57,600 177,600 235,200 14,400 00:24:48
V Core Fab 3,200 10,000 13,200 600 00:01:24 76,800 240,000 316,800 14,400 00:33:36

How to use in your fleet

The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.

How to counter when in the AI fleet

Only mild speed-bumps unless encountered as a part of a big wave. The interspersing of AI shield bearers amongst its fleet will tend to make battles somewhat longer, which the player can mitigate by unlocking FF-bypassing units or Bomber-like units that have anti-Heavy bonuses.




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Fleet Ships

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Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

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Experimental: Beam StarshipWarbird Starship

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Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

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Mines: MinefieldArea MinefieldWidow Minefield

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Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
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Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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