Difference between revisions of "AI War:Shield Bearer"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. | |[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency. | The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency. |
Latest revision as of 11:10, 16 February 2015
Does relatively low damage, but has high health and provides a mini force field to protect allied ships. Its force field does not reduce the attack power of protected ships. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 | Laser | Heavy | Tractor Beams Paralysis Attacks Nuclear Explosions Being Insta-Killed | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 62 | 5,000 | 6 sec | 6,400 | 0 | 64 | 100 | 10 dmg/sec | 496 dmg/sec | 307,200 | |
II | 122 | 5,500 | 6 sec | 12,800 | 0 | 64 | 100 | 20 dmg/sec | 976 dmg/sec | 614,400 | |
III | 182 | 6,000 | 6 sec | 19,200 | 0 | 64 | 100 | 30 dmg/sec | 1,456 dmg/sec | 921,600 | |
IV | 244 | 6,500 | 6 sec | 25,500 | 0 | 64 | 100 | 41 dmg/sec | 1,952 dmg/sec | 1,224,000 | |
V | 306 | 7,000 | 6 sec | 32,000 | 0 | 64 | 100 | 51 dmg/sec | 2,448 dmg/sec | 1,536,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 1,200 | 1,600 | 300 | 00:00:10 | 9,600 | 28,800 | 38,400 | 7,200 | 00:04:00 |
II | 2,500 | 800 | 2,400 | 3,200 | 600 | 00:00:20 | 19,200 | 57,600 | 76,800 | 14,400 | 00:08:00 |
III | 4,000 | 1,600 | 5,000 | 6,600 | 600 | 00:00:42 | 38,400 | 120,000 | 158,400 | 14,400 | 00:16:48 |
IV | Adv Fac | 2,400 | 7,400 | 9,800 | 600 | 00:01:02 | 57,600 | 177,600 | 235,200 | 14,400 | 00:24:48 |
V | Core Fab | 3,200 | 10,000 | 13,200 | 600 | 00:01:24 | 76,800 | 240,000 | 316,800 | 14,400 | 00:33:36 |
How to use in your fleet
The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
How to counter when in the AI fleet
Only mild speed-bumps unless encountered as a part of a big wave. The interspersing of AI shield bearers amongst its fleet will tend to make battles somewhat longer, which the player can mitigate by unlocking FF-bypassing units or Bomber-like units that have anti-Heavy bonuses.