Difference between revisions of "AI War:Spire Teleporting Leech"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
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|[[File:AIWarSpireTeleportingLeech.png|100px|left|Spire Teleporting Leech]] || valign="top" | Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). | |[[File:AIWarSpireTeleportingLeech.png|100px|left|Spire Teleporting Leech]] || valign="top" | Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | An AI unlock will be merely annoying for the player, more out of their ability to teleport past defenses than any innate combat strength. Building Logistics Command Stations Mark III will shut down AI teleportation and adequately eliminate the threat. | + | An AI unlock will be merely annoying for the player, more out of their ability to teleport past defenses than any innate combat strength. Building Logistics Command Stations Mark III will shut down AI teleportation and adequately eliminate the threat, otherwise read the entry for [[Teleport Battle Station]]s. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 11:15, 16 February 2015
Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 | Minor Electric | Medium | Sniper Shots, Tractor Beams, Reclamation, Paralysis Attacks, Mines | 0.1 Command-Grade, 3.2 Refractive, 3.2 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,240 | 5,500 | 1 sec | 117,000 | 300 | 100 | 100,000 | 2,240 dmg/sec | 107,520 dmg/sec | Teleports, Reclaims Enemy Ships, Armor Piercing 750 |
II | 4,480 | 6,000 | 1 sec | 234,000 | 600 | 100 | 100,000 | 4,480 dmg/sec | 215,040 dmg/sec | Teleports, Reclaims Enemy Ships, Armor Piercing 1,500 |
III | 6,720 | 6,500 | 1 sec | 350,000 | 900 | 100 | 100,000 | 6,720 dmg/sec | 322,560 dmg/sec | Teleports, Reclaims Enemy Ships, Armor Piercing 2,250 |
IV | 8,960 | 7,000 | 1 sec | 468,000 | 1,200 | 100 | 100,000 | 8,960 dmg/sec | 430,080 dmg/sec | Teleports, Reclaims Enemy Ships, Armor Piercing 3,000 |
V | 11,200 | 7,500 | 1 sec | 584,000 | 1,500 | 100 | 100,000 | 11,200 dmg/sec | 537,600 dmg/sec | Teleports, Reclaims Enemy Ships, Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,400 | 800 | 3,200 | 200 | 00:00:20 | 115,200 | 38,400 | 153,600 | 9,600 | 00:16:00 |
II | 2,500 | 5,000 | 1,600 | 6,600 | 400 | 00:00:42 | 240,000 | 76,800 | 316,800 | 19,200 | 00:33:36 |
III | 4,000 | 10,000 | 3,200 | 13,200 | 400 | 00:01:24 | 480,000 | 153,600 | 633,600 | 19,200 | 01:07:12 |
IV | Adv Fac | 15,000 | 4,800 | 19,800 | 400 | 00:02:06 | 720,000 | 230,400 | 950,400 | 19,200 | 01:40:48 |
V | Core Fab | 20,000 | 6,600 | 26,600 | 400 | 00:02:47 | 960,000 | 316,800 | 1,276,800 | 19,200 | 02:13:36 |
How to use in your fleet
Teleporting ships and reclaimers are balanced to be weaker the average vessel, and the Spire Teleporting Leech is (for better or worse) both. They are built with a very specific purpose in life: to capture a ship, and to capture that ship anywhere. One can therefore claim with ease the Snipers, Zenith Bombards, and Sentinel Frigates that are mostly out-of-reach from conventional Parasites. Designate these as preferred targets, or spend some time to manually collect them.
It is not cost-efficient to have these ships engage an enemy fleet head-on. They will die, and the replacement process will be ugly. (NB: To be tested - will Leeches dodge much better with an auto-kiting behaviour set to greater than Fighter/Bomber ranges?) If you take care to send the Leeches only after the battle is half-over (and also utilise the hull bonuses), your economy will be better off.
How to counter when in the AI fleet
An AI unlock will be merely annoying for the player, more out of their ability to teleport past defenses than any innate combat strength. Building Logistics Command Stations Mark III will shut down AI teleportation and adequately eliminate the threat, otherwise read the entry for Teleport Battle Stations.