Difference between revisions of "AI War:Neinzul Bomber"
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TurtleNaTree (talk | contribs) m (Stewed moved page Neinzul Bomber to AI War:Neinzul Bomber: Moving AI data to new namespace) |
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(No difference)
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Revision as of 12:13, 26 February 2015
Tiny bombers that move incredibly fast and are effective in large groups. Not immune to tractor beams, but tend to overwhelm them by sheer numbers. This unit is a Child of Neinzul This unit is AI only and mainly spawns from the Neinzul Bomber Cluster structure. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Composite | Reclamation, Transport, Swallow, Repair | 6 Heavy, 20 Command-Grade, 30 Turret, 20 Ultra-Heavy, 30 Structural, 30 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
4,800 | 4,500 | 12 sec | 340,000 | 240 | 320 | Inf | 400 dmg/sec | 39,200 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
How to use in your fleet
This unit is AI only.
How to counter when in the AI fleet
Coming soon