Difference between revisions of "AI War:Wasp"
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TurtleNaTree (talk | contribs) m (Stewed moved page Wasp to AI War:Wasp: Moving AI data to new namespace) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
+ | {{8.024}} | ||
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|[[File:AIWarWasp.png|left|Wasp]] || valign="top" | Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs.<br/>Created inside [[Hive Golem]]s, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet.<br/>Players cannot give direct orders to the wasps. | |[[File:AIWarWasp.png|left|Wasp]] || valign="top" | Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs.<br/>Created inside [[Hive Golem]]s, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet.<br/>Players cannot give direct orders to the wasps. | ||
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{{AIWarTableWasp}} <br/> | {{AIWarTableWasp}} <br/> | ||
− | Wasps are spawned by the [[Hive Golem]] | + | Wasps are spawned by the [[AI War:Hive Golem]] |
== How to use in your fleet == | == How to use in your fleet == | ||
− | The only | + | These things are vicious, end of story. The only question you should ever concern yourself with is "Do I have enough?". In |
− | + | Be warned that the AI homeworlds will auto-kill these (though any [[AI War:Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches]] present will be killed as well in the process). | |
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− | Be warned that the AI homeworlds will auto-kill these (though any [[Neinzul Youngling Cockroach]] | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
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− | + | The AI does not get Hive Golems. This is probably for the best. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 18:42, 26 February 2015
This page is up to date for version 8.024 and should still be correct. |
Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs. Created inside Hive Golems, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet. Players cannot give direct orders to the wasps. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Dark Matter Ammo, Tractor Beams, Fusion Cutters, Tractor Beams, Reclamation, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
5,000 | 0 | 1 sec | 30,000 | 40 | 180 | Inf | 5,000 dmg/sec | 250,000 dmg/sec | Self Attrition Time 03:00, Self Attrition Only When Not In Stand-Down
Target Seek Range 2,000,000,000, Can't Use Wormholes |
Wasps are spawned by the AI War:Hive Golem
How to use in your fleet
These things are vicious, end of story. The only question you should ever concern yourself with is "Do I have enough?". In
Be warned that the AI homeworlds will auto-kill these (though any Neinzul Youngling Cockroaches present will be killed as well in the process).
How to counter when in the AI fleet
The AI does not get Hive Golems. This is probably for the best.