Difference between revisions of "AI War:Zenith Starship"
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TurtleNaTree (talk | contribs) m (Stewed moved page Zenith Starship to AI War:Zenith Starship: Moving AI War data to new namespace) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarZenithStartship.png|100px|left|Zenith Starship]] || valign="top" | A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers. | |[[File:AIWarZenithStartship.png|100px|left|Zenith Starship]] || valign="top" | A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers. | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == |
Latest revision as of 00:59, 27 February 2015
A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Missile | Neutron | Fusion Cutters, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed, EMPs | 4 Light, 4 Medium, 4 Close-Combat, 4 Refractive |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 25x 11,500 | 5,200 | 4 sec | 32,000,000 | 1,000 | 64 | 100,000 | 71,875 dmg/sec | 71,875 dmg/sec | Warp Detection |
II | 25x 23,000 | 5,400 | 4 sec | 64,000,000 | 2,000 | 64 | 100,000 | 143,750 dmg/sec | 143,750 dmg/sec | Warp Detection |
III | 25x 34,400 | 5,600 | 4 sec | 96,000,000 | 3,000 | 64 | 100,000 | 215,000 dmg/sec | 215,000 dmg/sec | Warp Detection |
IV | 25x 46,000 | 5,800 | 4 sec | 128,000,000 | 4,000 | 64 | 100,000 | 287,500 dmg/sec | 287,500 dmg/sec | Warp Detection |
V | 25x 57,600 | 6,000 | 4 sec | 160,000,000 | 5,000 | 64 | 100,000 | 360,000 dmg/sec | 360,000 dmg/sec | Warp Detection |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 500 | 80,000 | 120,000 | 200,000 | 20,000 | 00:16:40 | 80,000 | 120,000 | 200,000 | 20,000 | 00:16:40 |
II | 1,000 | 160,000 | 240,000 | 400,000 | 20,000 | 00:33:20 | 160,000 | 240,000 | 400,000 | 20,000 | 00:33:20 |
III | 2,500 | 320,000 | 480,000 | 800,000 | 20,000 | 01:06:40 | 320,000 | 480,000 | 800,000 | 20,000 | 01:06:40 |
IV | Adv Cons | 480,000 | 700,000 | 1,180,000 | 20,000 | 01:37:14 | 480,000 | 700,000 | 1,180,000 | 20,000 | 01:37:14 |
V | Core Fab | 640,000 | 950,000 | 1,590,000 | 20,000 | 02:11:57 | 640,000 | 950,000 | 1,590,000 | 20,000 | 02:11:57 |
How to use in your fleet
A close range brawler, this unit mounts Radar Dampening to help it close the range.
How to counter when in the AI fleet
Coming soon