Difference between revisions of "AI War:Orbital Mass Driver"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Can only be built from the [[AI_War:Minor_Factions#Zenith_Traders|Zenith Traders]]. Generally worth building on chokepoints, as they contribute a lot of firepower against large, dangerous ships. Note that [[Hunter/Killer]]s are immune, however. | |
+ | |||
+ | They suffer only a 25% damage penalty for being under force fields and are fairly fragile, so it may be worth placing them next to your command station. While their range makes it tempting to place them on the edge of the system, unlike sniper turrets their shots are not instant and the extra travel time may not be worth the safety. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | If possible, simply attack with only small fleet ships and blow it up first, the inverse of how you deal with [[Ion Cannon|ion cannon]]s. If a world has both an ion cannon and a mass driver, some cloaked raiding is probably in order. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 23:31, 7 March 2015
This page is up to date for game version 6.010 |
Advanced weapon sends projectiles stripped from an iron asteroid to deal heavy damage to starships, guardians, and golems, but cannot fire on other targets. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 | Mass Driver | Ultra-Heavy | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Radar Dampening, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
1,800,000 | 123,000 | 10 sec | 1,800,000 | 2,000 | 0 | Inf | 180,000 dmg/sec | 360,000 dmg/sec | Absorbs EMPs, Reduces Power Of Nearby Incoming Lasers, Captured On Planet Ownership Change |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Trader | 1,800,000 | 1,800,000 | 3,600,000 | 100 | 00:30:00 | 3,600,000 | 3,600,000 | 7,200,000 | 200 | 01:00:00 |
How to use in your fleet
Can only be built from the Zenith Traders. Generally worth building on chokepoints, as they contribute a lot of firepower against large, dangerous ships. Note that Hunter/Killers are immune, however.
They suffer only a 25% damage penalty for being under force fields and are fairly fragile, so it may be worth placing them next to your command station. While their range makes it tempting to place them on the edge of the system, unlike sniper turrets their shots are not instant and the extra travel time may not be worth the safety.
How to counter when in the AI fleet
If possible, simply attack with only small fleet ships and blow it up first, the inverse of how you deal with ion cannons. If a world has both an ion cannon and a mass driver, some cloaked raiding is probably in order.