Difference between revisions of "AI War:Anti-Armor"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.025}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarAntiArmor.png|left|Anti-Armor Ship]] || valign="top" | Excellent for attacking enemy armor and other targets at high range.
 
|[[File:AIWarAntiArmor.png|left|Anti-Armor Ship]] || valign="top" | Excellent for attacking enemy armor and other targets at high range.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableAntiArmor}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Missile  || align="center" | Light || align="center" |  || align="center" | 2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 196 || align="center" | 3,800 || align="center" | 8,000 || align="center" | 5 sec || align="center" | 28,000 || align="center" | 300 || align="center" | 68 || align="center" | 100 || align="right" | 760 dmg/sec || align="right" | 148,960 dmg/sec || align="left" | Armor Piercing 10,000
 
|-
 
| align="center" | II  || align="center" | 176 || align="center" | 7,600 || align="center" | 8,000 || align="center" | 5 sec || align="center" | 56,000 || align="center" | 600 || align="center" | 68 || align="center" | 100 || align="right" | 1,520 dmg/sec || align="right" | 267,520 dmg/sec || align="left" | Armor Piercing 20,000
 
|-
 
| align="center" | III || align="center" | 156 || align="center" | 11,400 || align="center" | 8,000 || align="center" | 5 sec || align="center" | 84,000 || align="center" | 900 || align="center" | 68 || align="center" | 100 || align="right" | 2,280 dmg/sec || align="right" | 355,680 dmg/sec || align="left" | Armor Piercing 30,000
 
|-
 
| align="center" | IV  || align="center" | 137 || align="center" | 15,200 || align="center" | 8,000 || align="center" | 5 sec || align="center" | 112,000 || align="center" | 1,200 || align="center" | 68 || align="center" | 100 || align="right" | 3,040 dmg/sec || align="right" | 416,480 dmg/sec || align="left" | Armor Piercing 40,000
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 400  || align="center" | 0 || align="center" | 400 || align="center" | 50 || align="center" | 00:00:04 || align="center" | 78,400 || align="center" | 0 || align="center" | 78,400 || align="center" | 9,800 || align="center" | 00:13:04
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 800  || align="center" | 0 || align="center" | 800 || align="center" | 100 || align="center" | 00:00:07 || align="center" | 140,800 || align="center" | 0 || align="center" | 140,800 || align="center" | 17,600 || align="center" | 00:20:32
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 1,600  || align="center" | 0 || align="center" | 1,600 || align="center" | 100 || align="center" | 00:00:14 || align="center" | 249,600 || align="center" | 0 || align="center" | 249,600 || align="center" | 15,600 || align="center" | 00:36:24
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 2,400  || align="center" | 0 || align="center" | 2,400 || align="center" | 100 || align="center" | 00:00:20 || align="center" | 328,800 || align="center" | 0 || align="center" | 328,800 || align="center" | 13,700 || align="center" | 00:45:40
 
|-
 
|}
 
Note: Anti-Armor does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range [[Fighter]]s, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they '''will''' be one-shot by [[Missile Frigate]]s.
 
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range [[Fighter]]s, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they '''will''' be one-shot by [[Missile Frigate]]s.
  
Most leading ships in [[AI War - How Exogalactic Strikeforces Work|exogalactic strikeforces]] fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
+
Most leading ships in [[AI War:How Exogalactic Strikeforces Work|exogalactic strikeforces]] fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
 
 
At 400*Mark minerals per craft, these are good complements to crystal-consuming vessels.  
 
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==

Latest revision as of 08:22, 9 March 2015

Anti-Armor Ship
Excellent for attacking enemy armor and other targets at high range.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
240 Missile Light 5 Heavy, 5 Ultra-Heavy, 5 Structural, 5 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 32 8,000 5 sec 620 0 76 100 6 dmg/sec 1,536 dmg/sec 148,800 Armor Piercing 9,999
II 62 8,000 5 sec 1,250 0 76 100 12 dmg/sec 2,976 dmg/sec 300,000 Armor Piercing 9,999
III 94 8,000 5 sec 1,870 0 76 100 19 dmg/sec 4,512 dmg/sec 448,800 Armor Piercing 9,999
IV 124 8,000 5 sec 2,500 0 76 100 25 dmg/sec 5,952 dmg/sec 600,000 Armor Piercing 9,999
V 154 8,000 5 sec 3,100 0 76 100 31 dmg/sec 7,392 dmg/sec 744,000 Armor Piercing 9,999


Mark Knowledge Metal Cost Energy Cost Build Time Cap Metal Cost Cap Energy Cost Cap Build Time
I -- 660 80 00:00:06 158,400 19,200 00:24:00
II 2,500 1,300 160 00:00:11 312,000 38,400 00:44:00
III 4,000 2,600 160 00:00:22 624,000 38,400 01:28:00
IV Adv Fac 2,600 160 00:00:22 912,000 38,400 02:08:00
V Core Fab 5,200 160 00:00:44 1,248,000 38,400 02:56:00

How to use in your fleet

Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range Fighters, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they will be one-shot by Missile Frigates.

Most leading ships in exogalactic strikeforces fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.

How to counter when in the AI fleet

In small-numbers anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships and is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and Missile Frigates will help your defense tremendously.

Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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