Difference between revisions of "AI War:Artillery Golem"
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m (Dominus Arbitrationis moved page Artillery Golem to AI War:Artillery Golem without leaving a redirect: Move to namespace) |
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The first one is usually worth the 15 AIP. Not so for subsequent ones. | The first one is usually worth the 15 AIP. Not so for subsequent ones. | ||
− | Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and | + | Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to radar dampening lets it clear any non-homeworld of guard posts with ease. |
− | + | However, its rare "artillery" ammo type is used to make some important things completely immune to it: most notably all core defensive structures and Hunter/Killers. | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 21:09, 4 April 2015
This page is up to date for game version 6.013 and is probably outdated. |
Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for taking out very heavily defended targets. Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet. The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Artillery | Ultra-Heavy | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
100,000,000 | 1,003,000 | 8 sec | 100,000,000 | 4,000 | 32 | Inf | 12,500,000 dmg/sec | Self Attrition Time 120:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
8,000,000 | 8,000,000 | 16,000,000 | 15,000 | 12:00:01 |
How to use in your fleet
The first one is usually worth the 15 AIP. Not so for subsequent ones.
Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to radar dampening lets it clear any non-homeworld of guard posts with ease.
However, its rare "artillery" ammo type is used to make some important things completely immune to it: most notably all core defensive structures and Hunter/Killers.
How to counter when in the AI fleet
Keep your big stuff away/under forcefields of some kind. Goes double for irreplaceables.
The best counter is to send fleetships only against it.
Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).