Difference between revisions of "AI War:Matter Converter"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{6. | + | {{6.016}}<br/> |
{| | {| | ||
− | |[[File:AIWarEnergyReactor.png|left|100px|Matter Converter]] || valign="top" | Exploits the special properties of the metal | + | |[[File:AIWarEnergyReactor.png|left|100px|Matter Converter]] || valign="top" | Produces: -200 Metal, 50,000 Energy |
− | These really are very expensive to run, so make sure you've built all the [[Energy Collector|Energy Collectors]] you can before building one of these. | + | |
− | + | Exploits the special properties of the metal normally used in construction to produce a large amount of energy. | |
− | Note: the matter-conversion reaction cannot be shut down in a stable manner: if you need to stop paying the metal | + | |
+ | These really are very expensive to run, so make sure you've built all the [[Energy Collector|Energy Collectors]] you can before building one of these. Also, you can have at most 10 of these on each planet. | ||
+ | |||
+ | Note: the matter-conversion reaction cannot be shut down in a stable manner: if you need to stop paying the metal you will need to scrap the converter. Also, once construction has begun on a converter it cannot be paused (it can be scrapped to cancel it). | ||
|} | |} | ||
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! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 1,400 || {{AlgCtr}} | 40 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Requires Supply |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} |
Latest revision as of 05:02, 25 April 2015
This page is up to date for game version 6.016 |
Produces: -200 Metal, 50,000 Energy
Exploits the special properties of the metal normally used in construction to produce a large amount of energy. These really are very expensive to run, so make sure you've built all the Energy Collectors you can before building one of these. Also, you can have at most 10 of these on each planet. Note: the matter-conversion reaction cannot be shut down in a stable manner: if you need to stop paying the metal you will need to scrap the converter. Also, once construction has begun on a converter it cannot be paused (it can be scrapped to cancel it). |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Inf | Neutron | Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 1,400 | 40 | 0 | Inf | 0 dmg/sec | Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|
-- | 5,000 | 15,000 | 20,000 | 0 | 00:02:46 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon