Difference between revisions of "AI War:Captive Human Settlement"
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− | |[[File:AIWarCaptiveHumanSettlement.png|100px|left| | + | |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Captive Human Settlement]] || valign="top" | A captive city filled with living humans. If you liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed. |
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+ | Most commonly found on worlds of the [[AI War:AI Opponent Types|Entrenched Homeworlder AI Type]]. | ||
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+ | Produces 90 [[AI War:Metal|Metal]] per second. | ||
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Latest revision as of 16:36, 25 April 2015
This page is up to date for version 8.024 and should still be correct. |
A captive city filled with living humans. If you liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed.
Most commonly found on worlds of the Entrenched Homeworlder AI Type. Produces 90 Metal per second. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 2,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change |
How to use in your fleet
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How to counter when in the AI fleet
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