Difference between revisions of "AI War:Colony Ship"
Jump to navigation
Jump to search
m (Dominus Arbitrationis moved page Colony Ship to AI War:Colony Ship: Namespace) |
|||
Line 25: | Line 25: | ||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | You build command stations with them, simple really. | |
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Latest revision as of 16:09, 15 December 2015
This page is up to date for game version 6.010 |
Send to an uninhabited planet to build a new Command Station and capture the planet. Building the Command Station consumes the Colony Ship. Want to upgrade an existing command station on a planet? Don't scrap it! Just build the new one and it will replace it without impacting harvesters, reactors, and ownership of the planet. If a Colony Ship is present in the system when a friendly Command Station is destroyed, the Colony Ship is destroyed also. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 | Scout | Dark Matter Ammo, Sniper Shots, Minor Electric Ammo, Speed Boosts, Tractor Beams, Reclamation, Being Insta-Killed, Mines |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 38,000 | 5,000 | 164 | 100 | 0 dmg/sec | 0 dmg/sec | Consumed After Building One Ship |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 500 | 1,500 | 2,000 | 0 | 00:00:31 | 2,500 | 7,500 | 10,000 | 0 | 00:02:35 |
How to use in your fleet
You build command stations with them, simple really.
How to counter when in the AI fleet
Coming soon