Difference between revisions of "AI War:Colony Ship"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |100px|left|Colony Ship || valign="top" | Send to an uninhabited planet to build a new [[…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarColonyShip.png|100px|left|Colony Ship]] || valign="top" | Send to an uninhabited planet to build a new [[Command Station]] and capture the planet.<br/>Building the [[Command Station]] consumes the [[Colony Ship]].<br/>Want to upgrade an existing command station on a planet? Don't scrap it! Just build the new one and it will replace it without impacting harvesters, reactors, and ownership of the planet.<br/>If a [[Colony Ship]] is present in the system when a friendly [[Command Station]] is destroyed, the [[Colony Ship]] is destroyed also. | |[[File:AIWarColonyShip.png|100px|left|Colony Ship]] || valign="top" | Send to an uninhabited planet to build a new [[Command Station]] and capture the planet.<br/>Building the [[Command Station]] consumes the [[Colony Ship]].<br/>Want to upgrade an existing command station on a planet? Don't scrap it! Just build the new one and it will replace it without impacting harvesters, reactors, and ownership of the planet.<br/>If a [[Colony Ship]] is present in the system when a friendly [[Command Station]] is destroyed, the [[Colony Ship]] is destroyed also. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 5 || {{AlgCtr}} | || {{AlgCtr}} | Scout || {{AlgCtr}} | Dark Matter Ammo, Sniper Shots, Minor Electric Ammo, Speed Boosts, Tractor Beams, Reclamation, Being Insta-Killed, Mines || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 38,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 164 || {{AlgCtr}} | 100 || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Consumed After Building One Ship |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | -- || {{AlgCtr}} | 500 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:31 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 7,500 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:02:35 |
− | |||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | You build command stations with them, simple really. | |
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Latest revision as of 16:09, 15 December 2015
This page is up to date for game version 6.010 |
Send to an uninhabited planet to build a new Command Station and capture the planet. Building the Command Station consumes the Colony Ship. Want to upgrade an existing command station on a planet? Don't scrap it! Just build the new one and it will replace it without impacting harvesters, reactors, and ownership of the planet. If a Colony Ship is present in the system when a friendly Command Station is destroyed, the Colony Ship is destroyed also. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 | Scout | Dark Matter Ammo, Sniper Shots, Minor Electric Ammo, Speed Boosts, Tractor Beams, Reclamation, Being Insta-Killed, Mines |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 38,000 | 5,000 | 164 | 100 | 0 dmg/sec | 0 dmg/sec | Consumed After Building One Ship |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 500 | 1,500 | 2,000 | 0 | 00:00:31 | 2,500 | 7,500 | 10,000 | 0 | 00:02:35 |
How to use in your fleet
You build command stations with them, simple really.
How to counter when in the AI fleet
Coming soon