Difference between revisions of "AI War:Zenith Beam Frigate"
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== Base Stats == | == Base Stats == | ||
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− | {{ | + | {{AIWarTableZenithBeamFrigate}} |
== How to use in your fleet == | == How to use in your fleet == | ||
Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast. | Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast. |
Latest revision as of 05:05, 16 June 2016
Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly. Part of the Zenith Remnant Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Beam Weapon | Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 66 | 9,600 | 7 sec | 1,570 | 1 | 56 | 100 | 9 dmg/sec | 905 dmg/sec | 150,720 | |
II | 130 | 9,700 | 7 sec | 3,140 | 3 | 56 | 100 | 19 dmg/sec | 1,783 dmg/sec | 301,440 | |
III | 196 | 9,800 | 7 sec | 4,700 | 4 | 56 | 100 | 28 dmg/sec | 2,688 dmg/sec | 451,200 | |
IV | 260 | 9,900 | 7 sec | 6,250 | 6 | 56 | 100 | 37 dmg/sec | 3,566 dmg/sec | 600,000 | |
V | 326 | 10,000 | 7 sec | 7,800 | 7 | 56 | 100 | 47 dmg/sec | 4,471 dmg/sec | 748,800 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,700 | 2,600 | 100 | 00:00:15 | 43,200 | 81,600 | 124,800 | 4,800 | 00:12:00 |
II | 2,500 | 1,800 | 3,400 | 5,200 | 200 | 00:00:29 | 86,400 | 163,200 | 249,600 | 9,600 | 00:23:12 |
III | 4,000 | 3,600 | 7,000 | 10,600 | 200 | 00:00:59 | 172,800 | 336,000 | 508,800 | 9,600 | 00:47:12 |
IV | Adv Fac | 5,600 | 10,600 | 16,200 | 200 | 00:01:29 | 268,800 | 508,800 | 777,600 | 9,600 | 01:11:12 |
V | Core Fab | 7,400 | 14,000 | 21,400 | 200 | 00:01:57 | 355,200 | 672,000 | 1,027,200 | 9,600 | 01:33:36 |
How to use in your fleet
Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast.
With such power, be ready to protect these ships from enemy fire. Missile Frigates now out-range beam frigates - hinting at their weaknesses against ship-types with even longer range.
How to counter when in the AI fleet
On wave-defense, ensure that your turret clusters are placed out of the effective range of the beams. They are only dangerous if you insist on engaging with short-range fleet ships.
Keeping your casualties down in an offensive situations likewise requires out-ranging the frigate. With the 7-second attack cool-down it is also possible to sneak in repairs, as long as the AI does not have sufficient firepower to kill ships outright.