Difference between revisions of "AI War:Wrath Lance Guard Post"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarWrathLanceGuardPost.png|100px|left|Grav Reactor Guard Post]] || valign="top" | As long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cannons in different directions. | + | |[[File:AIWarWrathLanceGuardPost.png|100px|left|Grav Reactor Guard Post]] || valign="top" | As long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cannons in different directions.<br/>Does not actually aim, but the beams move as the post rotates. |
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+ | {{AIWarBrutalGuardPostGlobal}} | ||
== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTablePostCoreWrathLance}}<br/> |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
This guard post is terrifying in the damage it outputs.<br/> | This guard post is terrifying in the damage it outputs.<br/> |
Latest revision as of 08:56, 9 July 2016
As long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cannons in different directions. Does not actually aim, but the beams move as the post rotates. |
This is a Core Guard Post and will only spawn on AI Homeworlds.
It must be destroyed before humans can damage the AI Command Station on this planet. If this is an AI Homeworld, all Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged.
It increases AI Progress by 1 when destroyed and, unless the Lazy AI option is enabled, also increases the AIP Floor by 10.
Also, this one is a Brutal Guard Post. They are considered much stronger and AI Homeworlds can only have a few of them. (The Brutal AI Type can also have one on each MkIV planet.)
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Beam Weapon | Heavy | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
50,000,000 | 83,000 | 8 sec | 60,000,000 | 800 | 0 | Inf | 6,250,000 dmg/sec | Radar Dampening Range 5,500, Regen Time 180:00, Tachyon Beam Emission (2000 Range)
Personal Attack Boost Limited To +100%, Armor Piercing 999,999 |
How to counter when in the AI fleet
This guard post is terrifying in the damage it outputs.
The 4 beams are output in a cross shape that slowly rotate as the guard post spins in place. The beams are long enough to cover the entire system.
Pretty much any ship one of the beams from this guard post touches dies all but instantly. (Note that the DPS number listed is for one of the sub-beams, each beam in the cross is made up of multiple sub-beams.)
An important qualifier is the "detects hostile military", you can sneak ships in under cloak without the beams activating, but your ships will only get a salvo or two off before the beams activate and destroy them.
Expect to have to use several attacks spaced out in waves to destroy this guard post.