Difference between revisions of "AI War:Wasp"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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− | |[[File:AIWarWasp.png|left|Wasp]] || valign="top" | Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs.<br/>Created inside Hive | + | |[[File:AIWarWasp.png|left|Wasp]] || valign="top" | Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs.<br/>Created inside a [[AI War:Hive Golem|Hive Golem]], when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet.<br/>Players cannot give direct orders to the wasps. |
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== Base Stats == | == Base Stats == | ||
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− | { | + | {{AIWarTableWasp}} <br/> |
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Wasps are spawned by the [[Hive Golem]] | Wasps are spawned by the [[Hive Golem]] | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | The only | + | These things are vicious, end of story. The only question you should ever concern yourself with is "Do I have enough?". In low numbers, the AI can often kill them before they get into range. Once they reach critical mass however, they quickly overwhelm any existing defenses, as well as any ships that try to assist. Note that they are ''not'' immune to graviational effects, meaning that an AI with gravity guardians will be able to handle these much more easily (comparatively) than an AI without considerable gravity effects. |
− | + | Be warned that the AI homeworlds will auto-kill these (though any [[AI War:Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches]] present will be killed as well in the process). | |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
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− | + | The AI does not get Hive Golems. This is probably for the best. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 10:22, 9 July 2016
This page is up to date for version 8.024 and should still be correct. |
Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs. Created inside a Hive Golem, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet. Players cannot give direct orders to the wasps. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
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Blades | Close-Combat | Dark Matter Ammo, Tractor Beams, Fusion Cutters, Tractor Beams, Reclamation, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
5,000 | 0 | 1 sec | 30,000 | 40 | 180 | Inf | 5,000 dmg/sec | 250,000 dmg/sec | Self Attrition Time 03:00, Self Attrition Only When Not In Stand-Down
Target Seek Range 2,000,000,000, Can't Use Wormholes |
Wasps are spawned by the Hive Golem
How to use in your fleet
These things are vicious, end of story. The only question you should ever concern yourself with is "Do I have enough?". In low numbers, the AI can often kill them before they get into range. Once they reach critical mass however, they quickly overwhelm any existing defenses, as well as any ships that try to assist. Note that they are not immune to graviational effects, meaning that an AI with gravity guardians will be able to handle these much more easily (comparatively) than an AI without considerable gravity effects.
Be warned that the AI homeworlds will auto-kill these (though any Neinzul Youngling Cockroaches present will be killed as well in the process).
How to counter when in the AI fleet
The AI does not get Hive Golems. This is probably for the best.