Difference between revisions of "AI War:Armored Warhead"
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m (Dominus Arbitrationis moved page Armored Warhead to AI War:Armored Warhead without leaving a redirect: Move to namespace) |
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{{6.010}}<br/> | {{6.010}}<br/> | ||
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− | |[[File:AIWarArmoredWarhead.png|100px|left|Armored Warhead]] || valign="top" | Armored version of the standard Lightning Warhead. | + | |[[File:AIWarArmoredWarhead.png|100px|left|Armored Warhead]] || valign="top" | Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target.<br/>Finally, the explosion of this warhead is so violent that no salvage is left for recovery. |
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+ | This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed. | ||
== Base Stats == | == Base Stats == |
Revision as of 07:53, 25 July 2016
This page is up to date for game version 6.010 |
Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target. Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target. Finally, the explosion of this warhead is so violent that no salvage is left for recovery. |
This unit is a Warhead. Specifically, it increases AI War:AI Progress by 2/4/6 (Mk. I/II/III) when destroyed.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
3 per Mark | Major Electric | Composite | Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,000,000 | 1,500 | 2 sec | 20,000,000 | 0 | 72 | Inf | 1,000,000 dmg/sec | 3,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 10,000, Blind |
II | 4,000,000 | 3,000 | 2 sec | 20,000,000 | 0 | 72 | Inf | 2,000,000 dmg/sec | 6,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 20,000, Blind |
III | 6,000,000 | 4,500 | 2 sec | 20,000,000 | 0 | 72 | Inf | 3,000,000 dmg/sec | 9,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 30,000, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 299,926 | 299,926 | 599,852 | 50,000 | 00:41:40 | 899,778 | 899,778 | 1,799,556 | 150,000 | 02:05:00 |
II | -- | 399,902 | 399,902 | 799,804 | 50,000 | 00:55:33 | 1,199,706 | 1,199,706 | 2,399,412 | 150,000 | 02:46:39 |
III | -- | 500,000 | 500,000 | 1,000,000 | 50,000 | 01:09:27 | 1,500,000 | 1,500,000 | 3,000,000 | 150,000 | 03:28:21 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon