Difference between revisions of "AI War:Translocator Eye"
m (Pumpkin moved page AI War:Translocating Eye to AI War:Translocator Eye: That's the proper name.) |
m (Use new eye template.) |
||
Line 4: | Line 4: | ||
{| | {| | ||
|[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the Core variant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the Core variant of this structure that appears on AI Homeworlds, see [[Translocating Eye (Core)]].<br/> | ||
− | Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. | + | Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. |
− | |||
|} | |} | ||
+ | {{AIWarEyeGlobal}} | ||
== Base Stats == | == Base Stats == |
Latest revision as of 09:00, 17 August 2016
This page is up to date for game version 6.010 |
For the Core variant of this structure that appears on AI Homeworlds, see Translocating Eye (Core). Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. |
This unit is an Eye and shares some perks with the other types.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Command-Grade | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
25x100,000 | 53,000 | 2 sec | 400,000,000 | 2,000 | 0 | Inf | 1,250,000 dmg/sec | Engine Damage 200, Warp Gate (Full - AI ONLY), Attack Paralyzes x5 |
How to counter when in the AI fleet
Coming soon
N.B. If you are taking over an AI planet anyway, there appears to be an alternative to killing every guard-post on the planet. If one has supply on the planet, they can kill the command station and build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.
Moving some of your fleet into Transports will generally halt the deluge of ships from an Eye.