Difference between revisions of "AI War:Tachyon Microfighter"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarLotS]]
 
[[Category:AIWarLotS]]
{{5.027}}<br/>
 
 
{|
 
{|
|[[File:AIWarMicrofighter.png|left|Tachyon Microfighter]] || valign="top" | Tiny fighters best in swarms.  Reveals any cloaked enemy ships they come near.
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|[[File:AIWarMicrofighter.png|left|Tachyon Microfighter]] || valign="top" | Tiny fighters best in swarms.  Reveals any [[AI War:Cloaking|cloaked]] enemy ships they come near.
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableTachyonMicrofighter}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Shell  || align="center" | Light || align="center" | Mines || align="center" | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 147 || align="center" | 2,800 || align="center" | 4,200 || align="center" | 3 sec || align="center" | 98,000 || align="center" | 300 || align="center" | 76 || align="center" | 200 || align="right" | 933 dmg/sec || align="right" | 137,200 dmg/sec || align="left" | Tachyon Beam Emission (300 Range)    Armor Piercing 750
 
|-
 
| align="center" | II  || align="center" | 132 || align="center" | 5,600 || align="center" | 4,200 || align="center" | 3 sec || align="center" | 196,000 || align="center" | 600 || align="center" | 76 || align="center" | 200 || align="right" | 1,867 dmg/sec || align="right" | 246,400 dmg/sec || align="left" | Tachyon Beam Emission (500 Range)    Armor Piercing 1,500
 
|-
 
| align="center" | III || align="center" | 117 || align="center" | 8,400 || align="center" | 4,200 || align="center" | 3 sec || align="center" | 294,000 || align="center" | 900 || align="center" | 76 || align="center" | 200 || align="right" | 2,800 dmg/sec || align="right" | 327,600 dmg/sec || align="left" | Tachyon Beam Emission (700 Range)    Armor Piercing 2,250
 
|-
 
| align="center" | IV  || align="center" | 102 || align="center" | 11,200 || align="center" | 4,200 || align="center" | 3 sec || align="center" | 392,000 || align="center" | 1,200 || align="center" | 76 || align="center" | 200 || align="right" | 3,733 dmg/sec || align="right" | 380,800 dmg/sec || align="left" | Tachyon Beam Emission (900 Range)    Armor Piercing 3,000
 
|-
 
| align="center" | V  || align="center" | 73 || align="center" | 14,000 || align="center" | 4,200 || align="center" | 3 sec || align="center" | 490,000 || align="center" | 1,500 || align="center" | 76 || align="center" | 200 || align="right" | 4,667 dmg/sec || align="right" | 340,667 dmg/sec || align="left" | Tachyon Beam Emission (1100 Range)    Armor Piercing 3,750
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 100  || align="center" | 400 || align="center" | 500 || align="center" | 50 || align="center" | 00:00:04 || align="center" | 14,700 || align="center" | 58,800 || align="center" | 73,500 || align="center" | 7,350 || align="center" | 00:09:48
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 200  || align="center" | 800 || align="center" | 1,000 || align="center" | 100 || align="center" | 00:00:07 || align="center" | 26,400 || align="center" | 105,600 || align="center" | 132,000 || align="center" | 13,200 || align="center" | 00:15:24
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 400  || align="center" | 1,600 || align="center" | 2,000 || align="center" | 100 || align="center" | 00:00:14 || align="center" | 46,800 || align="center" | 187,200 || align="center" | 234,000 || align="center" | 11,700 || align="center" | 00:27:18
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 600  || align="center" | 2,400 || align="center" | 3,000 || align="center" | 100 || align="center" | 00:00:20 || align="center" | 61,200 || align="center" | 244,800 || align="center" | 306,000 || align="center" | 10,200 || align="center" | 00:34:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 800  || align="center" | 3,200 || align="center" | 4,000 || align="center" | 100 || align="center" | 00:00:27 || align="center" | 58,400 || align="center" | 233,600 || align="center" | 292,000 || align="center" | 7,300 || align="center" | 00:32:51
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
It is best to think of these ships as [[Fighter]]s - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that attempt to slip right through your fleet. So, given that [[Fighter]]s are good against [[Bomber]]s (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.
 
It is best to think of these ships as [[Fighter]]s - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that attempt to slip right through your fleet. So, given that [[Fighter]]s are good against [[Bomber]]s (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.
  
What '''is''' useful about these ships is that they can clear [[Mine]]s with impunity. They will also help you find a [[Stealth Guard Post]] if you figured out its general location, becuase there's so ''many'' of them.  They are also surprisingly somewhat crystal intensive for a fighter.
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What '''is''' useful about these ships is that they can clear [[Mine]]s with impunity.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Nothing special. Fight as normal and don't be dumb by flying your [[Scout]]s right through them on their way to the next planet.
+
Fight as normal and don't be dumb by flying your [[Scout]]s right through them on their way to the next planet. An AI unlock practically means that you can no longer afford to just send and forget a scouting run, as there will likely be a couple hanging around [[Wormhole Guard Post]]s spoiling the fun. Whether to clear out those 400M-HP guard posts remains the player's decision...
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{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 02:54, 21 August 2016

Tachyon Microfighter
Tiny fighters best in swarms. Reveals any cloaked enemy ships they come near.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
144 Shell Light Mines 6 Medium, 6 Close-Combat, 6 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,360 4,200 3 sec 100,000 300 84 100 787 dmg/sec 113,280 dmg/sec Tachyon Beam Emission (300 Range), Armor Piercing 750
II 4,720 4,200 3 sec 200,000 600 84 100 1,573 dmg/sec 226,560 dmg/sec Tachyon Beam Emission (500 Range), Armor Piercing 1,500
III 7,080 4,200 3 sec 300,000 900 84 100 2,360 dmg/sec 339,840 dmg/sec Tachyon Beam Emission (700 Range), Armor Piercing 2,250
IV 9,400 4,200 3 sec 400,000 1,200 84 100 3,133 dmg/sec 451,200 dmg/sec Tachyon Beam Emission (900 Range), Armor Piercing 3,000
V 11,800 4,200 3 sec 500,000 1,500 84 100 3,933 dmg/sec 566,400 dmg/sec Tachyon Beam Emission (1100 Range), Armor Piercing 3,750


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 100 400 500 50 00:00:04 14,400 57,600 72,000 7,200 00:09:36
II 2,500 200 800 1,000 100 00:00:07 28,800 115,200 144,000 14,400 00:16:48
III 4,000 400 1,600 2,000 100 00:00:14 57,600 230,400 288,000 14,400 00:33:36
IV Adv Fac 600 2,400 3,000 100 00:00:20 86,400 345,600 432,000 14,400 00:48:00
V Core Fab 800 3,200 4,000 100 00:00:27 115,200 460,800 576,000 14,400 01:04:48

How to use in your fleet

It is best to think of these ships as Fighters - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that attempt to slip right through your fleet. So, given that Fighters are good against Bombers (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.

What is useful about these ships is that they can clear Mines with impunity.

How to counter when in the AI fleet

Fight as normal and don't be dumb by flying your Scouts right through them on their way to the next planet. An AI unlock practically means that you can no longer afford to just send and forget a scouting run, as there will likely be a couple hanging around Wormhole Guard Posts spoiling the fun. Whether to clear out those 400M-HP guard posts remains the player's decision...




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary