Difference between revisions of "AI War:Botnet Golem"
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Once repaired, this golem can truly "inhale" enemy fleets. However, it cannot even target units immune to reclamation damage (starships and guard posts, for instance), so escorting it with starship killers is strongly advised. Other hard-hitting golems (armored, artillery, etc) can do wonders as Botnet's escorts. | Once repaired, this golem can truly "inhale" enemy fleets. However, it cannot even target units immune to reclamation damage (starships and guard posts, for instance), so escorting it with starship killers is strongly advised. Other hard-hitting golems (armored, artillery, etc) can do wonders as Botnet's escorts. | ||
− | Arguably the best use of Botnet is to defend against enemy waves, where you can reclaim a lot of fleet ships as zombies, which | + | Arguably the best use of Botnet is to defend against enemy waves, where you can reclaim a lot of fleet ships as zombies, which work exactly like [[Dyson Gatling|Dyson Gatlings]]. Reclaiming 700+ Mk-II fighters in a wave as energy-free auto-patrol is great. Do not get too close to bomber waves, though. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 01:59, 8 October 2016
This page is up to date for version 8.024 and should still be correct. |
Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation. |
This golem is consider so powerful it has its own Minor Faction, separated from the regular Broken Golems' minor faction, which makes two Exogalactic Strikeforces if they are both enabled at Hard difficulty.
The Botnet Golems constructed by the Golemite AI Type have half the normal health.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Ultra-Heavy | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
200,000 (x50) | 12,000 | 2 sec | 2,500,000 | 600 | 44 | Inf | 10,000,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 9,999, Gathers Scout Intel |
Metal Cost | Energy Cost | Build Time |
---|---|---|
40,000,000 | 80,000 | 1333:20 |
How to use in your fleet
Once repaired, this golem can truly "inhale" enemy fleets. However, it cannot even target units immune to reclamation damage (starships and guard posts, for instance), so escorting it with starship killers is strongly advised. Other hard-hitting golems (armored, artillery, etc) can do wonders as Botnet's escorts.
Arguably the best use of Botnet is to defend against enemy waves, where you can reclaim a lot of fleet ships as zombies, which work exactly like Dyson Gatlings. Reclaiming 700+ Mk-II fighters in a wave as energy-free auto-patrol is great. Do not get too close to bomber waves, though.
How to counter when in the AI fleet
Kill these with reclamation-immune fleets. High mark starships might do the job if nothing else gets in their way.