Difference between revisions of "AI War:Teleport Battle Station"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.035}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarTeleportBattleStation.png|100px|left|Teleport Battle Station]] || valign="top" | Teleporting battle station fires multiple lightning shots.
 
|[[File:AIWarTeleportBattleStation.png|100px|left|Teleport Battle Station]] || valign="top" | Teleporting battle station fires multiple lightning shots.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableTeleportBattleStation}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Minor Electric  || align="center" | Medium || align="center" | Tractor Beams || align="center" | 2.4 Light, 2.4 Swarmer, 2.4 Ultra-Light, 2.4 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 24 || align="center" | 2,800 x8 || align="center" | 4,000 || align="center" | 4 sec || align="center" | 392,000 || align="center" | 900 || align="center" | 40 || align="center" | Inf || align="right" | 5,600 dmg/sec || align="right" | 134,400 dmg/sec || align="left" | Teleports    Armor Piercing 600
 
|-
 
| align="center" | II  || align="center" | 22 || align="center" | 5,600 x8 || align="center" | 4,000 || align="center" | 4 sec || align="center" | 784,000 || align="center" | 1,800 || align="center" | 40 || align="center" | Inf || align="right" | 11,200 dmg/sec || align="right" | 246,400 dmg/sec || align="left" | Teleports    Armor Piercing 1,200
 
|-
 
| align="center" | III || align="center" | 19 || align="center" | 8,400 x8 || align="center" | 4,000 || align="center" | 4 sec || align="center" | 1,176,000 || align="center" | 2,700 || align="center" | 40 || align="center" | Inf || align="right" | 16,800 dmg/sec || align="right" | 319,200 dmg/sec || align="left" | Teleports    Armor Piercing 1,800
 
|-
 
| align="center" | IV  || align="center" | 17 || align="center" | 11,200 x8 || align="center" | 4,000 || align="center" | 4 sec || align="center" | 1,568,000 || align="center" | 3,600 || align="center" | 40 || align="center" | Inf || align="right" | 22,400 dmg/sec || align="right" | 380,080 dmg/sec || align="left" | Teleports    Armor Piercing 2,400
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 1,000  || align="center" | 1,000 || align="center" | 2,000 || align="center" | 200 || align="center" | 00:00:09 || align="center" | 24,000 || align="center" | 24,000 || align="center" | 48,000 || align="center" | 4,800 || align="center" | 00:03:36
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 2,000  || align="center" | 2,000 || align="center" | 4,000 || align="center" | 400 || align="center" | 00:00:17 || align="center" | 44,000 || align="center" | 44,000 || align="center" | 88,000 || align="center" | 8,800 || align="center" | 00:06:14
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 4,000  || align="center" | 4,000 || align="center" | 8,000 || align="center" | 400 || align="center" | 00:00:34 || align="center" | 76,000 || align="center" | 76,000 || align="center" | 152,000 || align="center" | 7,600 || align="center" | 00:10:46
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 6,000  || align="center" | 6,000 || align="center" | 12,000 || align="center" | 400 || align="center" | 00:00:50 || align="center" | 102,000 || align="center" | 102,000 || align="center" | 204,000 || align="center" | 6,800 || align="center" | 00:14:10
 
|-
 
|}
 
Note: Teleport Battle Station does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be lucky to have them unlocked as well ([[Spire Teleporting Leech]], [[Teleport Raider]]s). What the [[Teleport Battle Station|Battle Station]] excels at is intercepting AI units that have broken through your defenses, anywhere in the galaxy. The hull-bonuses reflect this ([[Raid Starship]]s, [[Bomber]]s, [[Space Plane]]s, ''etc.''). They may not be the most-damaging ship-type for the job, but they're certainly the fastest.
+
So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be lucky to have them unlocked as well ([[AI War:Spire Teleporting Leech|Spire Teleporting Leech]], [[AI War:Teleport Raider|Teleport Raider]]s). What the [[Teleport Battle Station|Battle Station]] excels at is intercepting AI units that have broken through your defenses, anywhere in the galaxy. The hull-bonuses reflect this ([[AI War:Raid Starship|Raid Starship]]s, [[AI War:Bomber|Bomber]]s, [[AI War:Space Plane|Space Plane]]s, ''etc.''). They may not be the most-damaging ship-type for the job, but they're certainly the fastest.
  
Teleporting ships do not combine well with an attacking fleet, unless they act independently and are micro'ed out of danger. Caps of all four marks will be required to fully exercise the strength of a secondary fleet-ball, and are best suited to chase and eliminate long-range ships such as [[Spire Blade Spawner]]s, [[Sniper]]s, ''etc.'' (NB: To be tested - will they survive better with an auto-kiting behaviour set to greater than Fighter ranges?)
+
Teleporting ships do not combine well with an attacking fleet, unless they act independently and are micro'ed out of danger. Caps of all four marks will be required to fully exercise the strength of a secondary fleet-ball, and are best suited to chase and eliminate long-range ships such as [[AI War:Spire Blade Spawner|Spire Blade Spawner]]s, [[AI War:Sniper|Sniper]]s, ''etc.'' (NB: To be tested - will they survive better with an auto-kiting behaviour set to greater than Fighter ranges?)
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
On the defense, it is best to place Mark III Logistics Command Stations on border planets to cancel the teleportation effect. Otherwise, the player must erect forcefields to protect all of their assets. However, it is possible to predict where most teleporting units will head after they enter the wormhole - they will target either the command station or a target of interest, and land at the closest possible region outside the forcefield forming an arc. Placing [[EMP Mine]]s there will make an appropriate stop-gap.
+
On the defense, it is best to place Mark III Logistics Command Stations on border planets to cancel the teleportation effect. Otherwise, the player must erect forcefields to protect all of their assets. However, it is possible to predict where most teleporting units will head after they enter the wormhole - they will target either the command station or a target of interest, and land at the closest possible region outside the forcefield forming an arc. Placing [[AI War:Widow Minefield|Widow Mine]]s there will make an appropriate stop-gap.
  
(NB: Placement of [[Force Field]]s over friendly wormholes should prevent ships from exiting, a fact which may be useful in planning your defenses.)
+
(NB: Placement of [[AI War:Force Field|Force Field]]s over friendly wormholes should prevent ships from exiting, a fact which may be useful in planning your defenses.)
  
 
Teleporting ships are generally hilariously ineffective when you're attacking a planet. When alerted, the ships will rush ahead and die, thus fulfilling 'defeat-in-detail' on the player's behalf. If there are actually sufficient teleporting units to mount an effective defense (Teleport Turtles AIs, say), the player may resort to sending small fleets instead so as not to wake up the entire planet.
 
Teleporting ships are generally hilariously ineffective when you're attacking a planet. When alerted, the ships will rush ahead and die, thus fulfilling 'defeat-in-detail' on the player's behalf. If there are actually sufficient teleporting units to mount an effective defense (Teleport Turtles AIs, say), the player may resort to sending small fleets instead so as not to wake up the entire planet.

Latest revision as of 13:13, 1 October 2017

Teleport Battle Station
Teleporting battle station fires multiple lightning shots.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
24 Minor Electric Medium Tractor Beams 2.4 Light, 2.4 Swarmer, 2.4 Ultra-Light, 2.4 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 8x 2,840 3,100 4 sec 400,000 900 84 Inf 5,680 dmg/sec 136,320 dmg/sec Teleports, Armor Piercing 600
II 8x 5,680 3,100 4 sec 800,000 1,800 84 Inf 11,360 dmg/sec 272,640 dmg/sec Teleports, Armor Piercing 1,200
III 8x 8,560 3,100 4 sec 1,200,000 2,700 84 Inf 17,120 dmg/sec 410,880 dmg/sec Teleports, Armor Piercing 1,800
IV 8x 11,400 3,100 4 sec 1,600,000 3,600 84 Inf 22,800 dmg/sec 547,200 dmg/sec Teleports, Armor Piercing 2,400
V 8x 14,200 3,100 4 sec 2,000,000 4,500 84 Inf 28,400 dmg/sec 681,600 dmg/sec Teleports, Armor Piercing 3,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 1,000 1,000 2,000 200 00:00:09 24,000 24,000 48,000 4,800 00:03:36
II 2,500 2,000 2,000 4,000 400 00:00:17 48,000 48,000 96,000 9,600 00:06:48
III 4,000 4,000 4,000 8,000 400 00:00:34 96,000 96,000 192,000 9,600 00:13:36
IV Adv Fac 6,000 6,000 12,000 400 00:00:50 144,000 144,000 288,000 9,600 00:20:00
V Core Fab 8,000 8,000 16,000 400 00:01:07 192,000 192,000 384,000 9,600 00:26:48

How to use in your fleet

So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be lucky to have them unlocked as well (Spire Teleporting Leech, Teleport Raiders). What the Battle Station excels at is intercepting AI units that have broken through your defenses, anywhere in the galaxy. The hull-bonuses reflect this (Raid Starships, Bombers, Space Planes, etc.). They may not be the most-damaging ship-type for the job, but they're certainly the fastest.

Teleporting ships do not combine well with an attacking fleet, unless they act independently and are micro'ed out of danger. Caps of all four marks will be required to fully exercise the strength of a secondary fleet-ball, and are best suited to chase and eliminate long-range ships such as Spire Blade Spawners, Snipers, etc. (NB: To be tested - will they survive better with an auto-kiting behaviour set to greater than Fighter ranges?)

How to counter when in the AI fleet

On the defense, it is best to place Mark III Logistics Command Stations on border planets to cancel the teleportation effect. Otherwise, the player must erect forcefields to protect all of their assets. However, it is possible to predict where most teleporting units will head after they enter the wormhole - they will target either the command station or a target of interest, and land at the closest possible region outside the forcefield forming an arc. Placing Widow Mines there will make an appropriate stop-gap.

(NB: Placement of Force Fields over friendly wormholes should prevent ships from exiting, a fact which may be useful in planning your defenses.)

Teleporting ships are generally hilariously ineffective when you're attacking a planet. When alerted, the ships will rush ahead and die, thus fulfilling 'defeat-in-detail' on the player's behalf. If there are actually sufficient teleporting units to mount an effective defense (Teleport Turtles AIs, say), the player may resort to sending small fleets instead so as not to wake up the entire planet.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
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