Difference between revisions of "AI War:Armored Warhead"
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{{6.010}}<br/> | {{6.010}}<br/> | ||
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− | |[[File:AIWarArmoredWarhead.png|100px|left|Armored Warhead]] || valign="top" | Armored version of the standard Lightning Warhead. | + | |[[File:AIWarArmoredWarhead.png|100px|left|Armored Warhead]] || valign="top" | Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target.<br/>Finally, the explosion of this warhead is so violent that no salvage is left for recovery. |
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+ | This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed. | ||
== Base Stats == | == Base Stats == | ||
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| {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 50,000 || {{AlgCtr}} | 01:09:27 || {{AlgCtr}} | 1,500,000 || {{AlgCtr}} | 1,500,000 || {{AlgCtr}} | 3,000,000 || {{AlgCtr}} | 150,000 || {{AlgCtr}} | 03:28:21 | | {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 50,000 || {{AlgCtr}} | 01:09:27 || {{AlgCtr}} | 1,500,000 || {{AlgCtr}} | 1,500,000 || {{AlgCtr}} | 3,000,000 || {{AlgCtr}} | 150,000 || {{AlgCtr}} | 03:28:21 | ||
|} | |} | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
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− | + | Just like the [[AI War:Lightning Warhead|Lightning Warhead]], the AIP cost of this kind of weapon might be considered in regard of the amount of time saved by its use. | |
− | + | ||
+ | Compared to its unarmored counterpart, the armored warhead has twice the AIP cost and requires much more metal. However, it's very resilient and has self-cloaking. However, the cloaking itself mustn't be the determining factor as regular lightning warheads can be cloaked thanks to a [[AI War:Cloaker Starship|Cloaker Starship]]. | ||
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+ | The true power of the armored warhead resides in its absence of per-unit damage cap. While the unarmored warhead can dispatch a small fleet as efficiently, it can only scratch the paint of a big target. One armored warhead, on the other hand, can destroy huge targets in one blast, such as [[AI War:Hunter/Killer|Hunter/Killer]], [[AI War:Dire Guardians|Dire Guardians]] and AI [[AI War:Golems|Golems]]. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 13:58, 24 January 2018
This page is up to date for game version 6.010 |
Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target. Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target. Finally, the explosion of this warhead is so violent that no salvage is left for recovery. |
This unit is a Warhead. Specifically, it increases AI Progress by 2/4/6 (Mk. I/II/III) when destroyed.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
3 per Mark | Major Electric | Composite | Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,000,000 | 1,500 | 2 sec | 20,000,000 | 0 | 72 | Inf | 1,000,000 dmg/sec | 3,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 10,000, Blind |
II | 4,000,000 | 3,000 | 2 sec | 20,000,000 | 0 | 72 | Inf | 2,000,000 dmg/sec | 6,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 20,000, Blind |
III | 6,000,000 | 4,500 | 2 sec | 20,000,000 | 0 | 72 | Inf | 3,000,000 dmg/sec | 9,000,000 dmg/sec | Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 30,000, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 299,926 | 299,926 | 599,852 | 50,000 | 00:41:40 | 899,778 | 899,778 | 1,799,556 | 150,000 | 02:05:00 |
II | -- | 399,902 | 399,902 | 799,804 | 50,000 | 00:55:33 | 1,199,706 | 1,199,706 | 2,399,412 | 150,000 | 02:46:39 |
III | -- | 500,000 | 500,000 | 1,000,000 | 50,000 | 01:09:27 | 1,500,000 | 1,500,000 | 3,000,000 | 150,000 | 03:28:21 |
How to use in your fleet
Just like the Lightning Warhead, the AIP cost of this kind of weapon might be considered in regard of the amount of time saved by its use.
Compared to its unarmored counterpart, the armored warhead has twice the AIP cost and requires much more metal. However, it's very resilient and has self-cloaking. However, the cloaking itself mustn't be the determining factor as regular lightning warheads can be cloaked thanks to a Cloaker Starship.
The true power of the armored warhead resides in its absence of per-unit damage cap. While the unarmored warhead can dispatch a small fleet as efficiently, it can only scratch the paint of a big target. One armored warhead, on the other hand, can destroy huge targets in one blast, such as Hunter/Killer, Dire Guardians and AI Golems.