Difference between revisions of "AI War:Lightning Warhead"
Jump to navigation
Jump to search
m (Fixed link to remove "AI War:" prefix from displayed text.) |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarLightningWarhead.png|100px|left|Lightning Warhead]] || valign="top" | | + | |[[File:AIWarLightningWarhead.png|100px|left|Lightning Warhead]] || valign="top" | A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amount of damage, this device focuses causes an enormous wave of devastation which first annihilates the weakest objects in its range and moves up from there. As objects are disintegrated, the wave's power diminishes, so the damage listed above is actually the maximum total possible that this device can deliver (regardless of the number of targets in range). |
|} | |} | ||
+ | This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 1/2/3 (Mk. I/II/III) when destroyed. | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 6 per Mark || {{AlgCtr}} | Major Electric || {{AlgCtr}} | Composite || {{AlgCtr}} | Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 1,600,000|| {{AlgCtr}} | 1,500|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 124 || {{AlgCtr}} | Inf || {{AlgRgt}} | 800,000 dmg/sec || {{AlgRgt}} | 4,800,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 3,200,000|| {{AlgCtr}} | 3,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 124 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 1,600,000 dmg/sec || {{AlgRgt}} | 9,600,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 4,800,000|| {{AlgCtr}} | 4,500|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 124 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,400,000 dmg/sec || {{AlgRgt}} | 14,400,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 8,997 || {{AlgCtr}} | 8,997 || {{AlgCtr}} | 17,994 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 00:01:15 || {{AlgCtr}} | 53,982 || {{AlgCtr}} | 53,982 || {{AlgCtr}} | 107,964 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 00:07:30 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | -- || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 00:02:05 || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 180,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 00:12:30 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 26,997 || {{AlgCtr}} | 26,997 || {{AlgCtr}} | 53,994 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 00:03:45 || {{AlgCtr}} | 161,982 || {{AlgCtr}} | 161,982 || {{AlgCtr}} | 323,964 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 00:22:30 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | ||
− | + | The AIP cost of these warheads might be considered cheap enough for their destructive power. Unlike the [[AI War:Nuclear Warhead|Nuclear Warhead]], they can be used in moderation to soften a difficult defensive battle or to blow up a particularly nasty combination of AI defenses. However, players might be aware of their "per unit" damage cap. If a single, big unit is to be destroyed, the use of an armored warhead might be preferred. | |
− | + | ||
+ | With an auto-AIP of 1 per half-hour, players might consider the use of a MkI lightning warhead to solve any problem that would take more time otherwise. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 13:58, 24 January 2018
This page is up to date for game version 6.010 |
A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amount of damage, this device focuses causes an enormous wave of devastation which first annihilates the weakest objects in its range and moves up from there. As objects are disintegrated, the wave's power diminishes, so the damage listed above is actually the maximum total possible that this device can deliver (regardless of the number of targets in range). |
This unit is a Warhead. Specifically, it increases AI Progress by 1/2/3 (Mk. I/II/III) when destroyed.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
6 per Mark | Major Electric | Composite | Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 1,600,000 | 1,500 | 2 sec | 600,000 | 0 | 124 | Inf | 800,000 dmg/sec | 4,800,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
II | 3,200,000 | 3,000 | 2 sec | 600,000 | 0 | 124 | Inf | 1,600,000 dmg/sec | 9,600,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
III | 4,800,000 | 4,500 | 2 sec | 600,000 | 0 | 124 | Inf | 2,400,000 dmg/sec | 14,400,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 8,997 | 8,997 | 17,994 | 2,500 | 00:01:15 | 53,982 | 53,982 | 107,964 | 15,000 | 00:07:30 |
II | -- | 15,000 | 15,000 | 30,000 | 2,500 | 00:02:05 | 90,000 | 90,000 | 180,000 | 15,000 | 00:12:30 |
III | -- | 26,997 | 26,997 | 53,994 | 2,500 | 00:03:45 | 161,982 | 161,982 | 323,964 | 15,000 | 00:22:30 |
How to use in your fleet
The AIP cost of these warheads might be considered cheap enough for their destructive power. Unlike the Nuclear Warhead, they can be used in moderation to soften a difficult defensive battle or to blow up a particularly nasty combination of AI defenses. However, players might be aware of their "per unit" damage cap. If a single, big unit is to be destroyed, the use of an armored warhead might be preferred.
With an auto-AIP of 1 per half-hour, players might consider the use of a MkI lightning warhead to solve any problem that would take more time otherwise.