Difference between revisions of "AI War:Mining Golem"
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{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Ammunition Types | + | ! {{AlgCtr}} | [[Ammunition Types|Ammo Type]] || {{AlgCtr}} | [[Hull Types|Armor Type]] || {{AlgCtr}} | [[Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, | + | | {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Poor Mine Evasion, Repair, Translocation || {{AlgCtr}} | 0 Command-Grade, 0 Structural |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 10,000|| {{AlgCtr}} | 32,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 1,200,000 || {{AlgCtr}} | 30 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{ | + | | {{AlgCtr}} | 10,000 || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 3 sec || {{AlgCtr}} | 1,200,000 || {{AlgCtr}} | 30 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgCtr}} | 3,333 dmg/sec || {{AlgCtr}} | Radar Dampening Range 10,000 |
|} | |} | ||
Revision as of 17:05, 30 October 2018
This page is up to date for game version 6.013 and is probably outdated. |
This golem is sent from deep space for one purpose: to consume the planet it is heading toward.
It will fire on human ships that approach it, but it emits a signal that tricks AI ships into ignoring it as harmless. It takes it quite a while to reach the planet, but as soon as it does, it causes a blast the same as if a nuclear weapon had been set off -- destroying all the resources and making the planet unable to sustain supply. It doesn't harm the ships on the planet, however, so it won't cause an AI Progress increase if it goes off on an AI Planet. |
The Mining Golem is part of the Zenith Miners Minor Faction and can only spawn if that minor faction is enabled.
It is a living Golem; it has no broken version and cannot be repaired or controlled by humans.
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Ultra-Heavy | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Poor Mine Evasion, Repair, Translocation | 0 Command-Grade, 0 Structural |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
10,000 | 32,000 | 3 sec | 1,200,000 | 30 | 0 | Inf | 3,333 dmg/sec | Radar Dampening Range 10,000 |
How to counter
Mining Golems are relatively easy to counter as long as you can get to them in time. They are are immobile, heavily armored, and have good firepower over a long range. However their rate of fire is low (limited to massive damage to a single ship). Strong counters include anything with radar dampening or sufficient numbers. The "Ultra-Heavy" hull type, found on all golems, makes them particularly vulnerable to Bombers. Space Planes, with both radar dampening and a bonus against Ultra-Heavy hulls, are an ideal counter. Due to their high cap-DPS and low cost, Laser Gatlings also make an excellent counter.