Difference between revisions of "AI War:Neinzul Youngling Cockroach"
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m (moved Cockroach to Neinzul Youngling Cockroach) |
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(No difference)
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Revision as of 22:06, 19 February 2012
This page is up to date for game version 5.025 and should still be correct |
Very low health and lifespan, but has both reclamation and translocation abilities, making it very disruptive during battle. It's simultaneously blasting enemies out into the middle of nowhere, and marking them for reclamation when they die. Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Minor Electric | Close-Combat | Tractor Beams Reclamation Transport Swallow Force Fields Nuclear Explosions EMPs
Mines Repair |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
98 | 14,800 | 3,700 | 4 sec | 500 | 10 | 320 | Inf | 3,700 dmg/sec | 362,600 dmg/sec | Reclaims Enemy Ships Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Ex Fab | 375 | 375 | 750 | 50 | 00:00:04 | 36,750 | 36,750 | 73,500 | 4,900 | 00:06:32 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon