Difference between revisions of "Turret Astrotrain"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.027}}<br/> {| |left|Turret Astrotrain || valign="top" | Tough but not nearly-indestructible robotic c…') |
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Revision as of 23:39, 25 February 2012
This page is up to date for game version 5.027 and is probably outdated |
Tough but not nearly-indestructible robotic courier. Has heavier turrets than normal astro trains, and so poses much more of a threat. More importantly, they reveal any cloaked ships that come near, and they tend to disrupt player minefields. Build Counter-Dark-Matter Turrets to protect against them, destroy Astro Train Stations to re-route them, or attack them. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Command-Grade | Fusion Cutters Black Hole Machines Speed Boosts Gravity Effects Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Being Insta-Killed Repair | 8 Ultra-Heavy, 8 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 5,200 | 13,000 | 6 sec | 30,000,000 | 1,500 | 36 | Inf | 867 dmg/sec | Tachyon Beam Emission (750 Range) |
II | 8,400 | 18,000 | 6 sec | 50,000,000 | 1,500 | 36 | Inf | 1,400 dmg/sec | Tachyon Beam Emission (1500 Range) |
III | 14,800 | 23,000 | 6 sec | 70,000,000 | 1,500 | 36 | Inf | 2,467 dmg/sec | Tachyon Beam Emission (2000 Range) |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon