Difference between revisions of "AI War:Spire Battleship"

From Arcen Wiki
Jump to navigation Jump to search
(Created page with 'Category:AIWar Category:AIWarLotS {{5.027}}<br/> {| |left|Acid Sprayer || valign="top" | Update Picture and Description |} == Base Stats =…')
 
m (typo)
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
[[Category:AIWarLotS]]
 
[[Category:AIWarLotS]]
 
{{5.027}}<br/>
 
{{5.027}}<br/>
 +
__NOTOC__
 
{|
 
{|
|[[File:AIWarAcidSprayer.png|left|Acid Sprayer]] || valign="top" | Update Picture and Description
+
|[[File:AIWarSpireBattleship.png|100px|left|Spire Battleship]] || valign="top" | A large Spire warship.  It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft.  It also has several hardpoints capable of mounting a variety of weapon modules.  Those modules are produced by the ship itself.<br/>
 +
Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
 +
Each Spire Battleship requires four [[Spire Shipyard|Spire Shipyards]] (somewhere in our galaxy) for support. The vessel will continue to operate normally if this support is absent, but no further Battleships could be constructed in that case.<br/>
 +
The Battleship has 2 eXtra-Small, 2 Small, 2 Medium, 2 Large and 1 eXtra-Large(Forcefield) module slot.
 
|}
 
|}
  
Line 12: Line 16:
 
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
|-
| align="center" | Beam Weapon  || align="center" | Heavy || align="center" | Fusion Cutters    Black Hole Machines    Armor Boosts    Tractor Beams    Reclamation
+
| align="center" | Beam Weapon  || align="center" | Heavy || align="center" | Fusion Cutters    Black Hole Machines    Armor Boosts    Tractor Beams    Reclamation Paralysis Attacks    Swallow    Nuclear Explosions    Being Insta-Killed    EMPs || align="center" |  
Paralysis Attacks    Swallow    Nuclear Explosions    Being Insta-Killed    EMPs || align="center" |  
 
 
|}<br/>
 
|}<br/>
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
! align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
+
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
 
|-
 
|-
| align="center" | 0 || align="center" | 96,000,000 || align="center" | 10,000 || align="center" | 8 sec || align="center" | 80,000,000 || align="center" | 1,500 || align="center" | 56 || align="center" | Inf || align="right" | 12,000,000 dmg/sec || align="right" | 0 dmg/sec || align="left" | Personal Attack Boost Limited To +20%    Armor Piercing 6,000
+
| align="center" | 24,000,000 || align="center" | 10,000 || align="center" | 8 sec || align="center" | 40,000,000 || align="center" | 1,500 || align="center" | 56 || align="center" | Inf || align="right" | 3,000,000 dmg/sec || align="left" | Personal Attack Boost Limited To +20%    Armor Piercing 6,000
 
|} <br/>
 
|} <br/>
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
! align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
+
! align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]  
 
|-
 
|-
| align="center" | [[Experimental Fabricator|Ex Fab]] || align="center" | 500,000  || align="center" | 500,000 || align="center" | 1,000,000 || align="center" | 24,000 || align="center" | 01:09:27 || align="center" | 0 || align="center" | 0 || align="center" |  || align="center" | 0 || align="center" | 00:00:00
+
| align="center" | 6,000K [[Spire Galactic Capitol|Spire Capitol]] || align="center" | 500,000  || align="center" | 500,000 || align="center" | 1,000,000 || align="center" | 24,000 || align="center" | 01:09:27  
  
 +
|}
 +
 +
== Modules ==
 +
=== Laser Cannon Module ===
 +
----
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 +
|-
 +
| align="center" | Laser  || align="center" | Turret || align="center" | Area Damage    Beam Weapons    Tractor Beams    Reclamation    Transport    Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
 +
|}<br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks ||align="center" | Module Size
 +
|-
 +
| align="center" | I  || align="center" | 20,000 x2 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 40,000 || align="center" | 300 || align="right" | 5,000 dmg/sec || align="left" | Armor Piercing 500 || align="center" | -- || align="center" | XS,S,M,L
 +
|-
 +
| align="center" | II  || align="center" | 40,000 x3 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 80,000 || align="center" | 400 || align="right" | 15,000 dmg/sec || align="left" | Armor Piercing 1,500 || align="center" | [[Laser Turret|Mk II Laser Turret]] || align="center" | XS,S,M,L
 +
|-
 +
| align="center" | III || align="center" | 60,000 x4 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 120,000 || align="center" | 500 || align="right" | 30,000 dmg/sec || align="left" | Armor Piercing 2,500 || align="center" | [[Laser Turret|Mk III Laser Turret]] || align="center" | XS,S,M,L
 +
|-
 +
| align="center" | IV  || align="center" | 80,000 x5 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 160,000 || align="center" | 600 || align="right" | 50,000 dmg/sec || align="left" | Armor Piercing 3,500 || align="center" | 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | S,M,L
 +
|-
 +
|} <br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]
 +
|-
 +
| align="center" | I  || align="center" | 1,500  || align="center" | 1,500 || align="center" | 3,000 || align="center" | 200 || align="center" | 00:00:13
 +
|-
 +
| align="center" | II  || align="center" | 3,000  || align="center" | 3,000 || align="center" | 6,000 || align="center" | 400 || align="center" | 00:00:25
 +
|-
 +
| align="center" | III  || align="center" | 4,500  || align="center" | 4,500 || align="center" | 9,000 || align="center" | 600 || align="center" | 00:00:38
 +
|-
 +
| align="center" | IV  || align="center" | 6,000  || align="center" | 6,000 || align="center" | 12,000 || align="center" | 800 || align="center" | 00:00:50
 +
|-
 +
|}
 +
<br/>
 +
 +
=== Heavy Beam Cannon Module ===
 +
----
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 +
|-
 +
| align="center" | Beam Weapon  || align="center" | Turret || align="center" | Area Damage    Beam Weapons    Tractor Beams    Reclamation    Transport    Swallow Nuclear Explosions    Being Insta-Killed || align="center" | 2.5 Medium, 1.75 Heavy, 4 Swarmer, 3.25 Ultra-Light, 0.1 Command-Grade, 3.5 Refractive
 +
|}<br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] || align="center" | Required Unlocks || align="center" | Module Size
 +
|-
 +
| align="center" | I  || align="center" | 100,000 x3 || align="center" | 14,000 || align="center" | 7 sec || align="center" | 250,000 || align="center" | 800 || align="right" | 42,857 dmg/sec || align="left" | Personal Attack Boost Limited To +100%    Armor Piercing 8,000 || align="center" | [[Heavy Beam Turret|HBC Mk I]] || align="center" | M,L,XL(FF)
 +
|-
 +
| align="center" | II  || align="center" | 100,000 x6 || align="center" | 15,000 || align="center" | 6 sec || align="center" | 1,250,000 || align="center" | 1,000 || align="right" | 100,000 dmg/sec || align="left" | Personal Attack Boost Limited To +100%    Armor Piercing 8,000 || align="center" | [[Heavy Beam Turret|HBC Mk II]] || align="center" | M,L,XL(FF)
 +
|-
 +
| align="center" | III || align="center" | 100,000 x12 || align="center" | 16,000 || align="center" | 5 sec || align="center" | 2,250,000 || align="center" | 1,200 || align="right" | 240,000 dmg/sec || align="left" | Personal Attack Boost Limited To +100%    Armor Piercing 8,000 || align="center" | [[Heavy Beam Turret|HBC Mk III]] || align="center" | L,XL(FF)
 +
|-
 +
| align="center" | IV  || align="center" | 100,000 x40 || align="center" | 17,000 || align="center" | 4 sec || align="center" | 3,250,000 || align="center" | 1,400 || align="right" | 1,000,000 dmg/sec || align="left" | Personal Attack Boost Limited To +100%    Armor Piercing 8,000 || align="center" | [[Heavy Beam Turret|HBC Mk IV]], 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | XL(FF)
 +
|-
 +
|} <br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]
 +
|-
 +
| align="center" | I  || align="center" | 6,500  || align="center" | 11,000 || align="center" | 17,500 || align="center" | 750 || align="center" | 00:01:32
 +
|-
 +
| align="center" | II  || align="center" | 13,000  || align="center" | 22,000 || align="center" | 35,000 || align="center" | 1,300 || align="center" | 00:03:04
 +
|-
 +
| align="center" | III  || align="center" | 26,000  || align="center" | 44,000 || align="center" | 70,000 || align="center" | 2,000 || align="center" | 00:06:07
 +
|-
 +
| align="center" | IV  || align="center" | 78,000  || align="center" | 132,000 || align="center" | 210,000 || align="center" | 2,000 || align="center" | 00:18:21
 +
|-
 +
|}<br/>
 +
 +
=== Rail Cannon Module ===
 +
----
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 +
|-
 +
| align="center" | Railgun  || align="center" | Turret || align="center" | Fusion Cutters    Area Damage    Beam Weapons    Radar Dampening    Tractor Beams    Reclamation Transport    Swallow    Being Insta-Killed || align="center" | 4 Medium, 6 Ultra-Light, 5 Close-Combat, 0.1 Command-Grade, 4 Polycrystal
 +
|}<br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] ||  align="center" | Required Unlocks || align="center" | Module Size 
 +
|-
 +
| align="center" | I  || align="center" | 150,000 || align="center" | 999,999,000 || align="center" | 6 sec || align="center" | 1,000,000 || align="center" | 0 || align="right" | 25,000 dmg/sec || align="left" | Armor Piercing 999,999 || align="center" | -- || align="center" | XS,S,M,L,XL(FF) 
 +
|-
 +
| align="center" | II  || align="center" | 300,000 || align="center" | 999,999,000 || align="center" | 6 sec || align="center" | 2,000,000 || align="center" | 0 || align="right" | 50,000 dmg/sec ||  align="left" | Armor Piercing 999,999 || align="center" | [[Spider Turret]] || align="center" | S,M,L,XL(FF) 
 +
|-
 +
| align="center" | III || align="center" | 450,000 || align="center" | 999,999,000 || align="center" | 6 sec || align="center" | 3,000,000 || align="center" | 0 || align="right" | 75,000 dmg/sec || align="left" | Armor Piercing 999,999 || align="center" | -- || align="center" | L,XL(FF) 
 +
|-
 +
| align="center" | IV  || align="center" | 600,000 || align="center" | 999,999,000 || align="center" | 6 sec || align="center" | 4,000,000 || align="center" | 0 || align="right" | 100,000 dmg/sec || align="left" | Armor Piercing 999,999 || align="center" | 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | XL(FF) 
 +
|-
 +
|} <br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]
 +
|-
 +
| align="center" | I  || align="center" | 7,500  || align="center" | 37,500 || align="center" | 45,000 || align="center" | 500 || align="center" | 00:05:13
 +
|-
 +
| align="center" | II  || align="center" | 15,000  || align="center" | 75,000 || align="center" | 90,000 || align="center" | 1,000 || align="center" | 00:10:25
 +
|-
 +
| align="center" | III  || align="center" | 22,500  || align="center" | 112,500 || align="center" | 135,000 || align="center" | 1,500 || align="center" | 00:15:38
 +
|-
 +
| align="center" | IV  || align="center" | 30,000  || align="center" | 150,000 || align="center" | 180,000 || align="center" | 2,000 || align="center" | 00:20:50
 +
|-
 +
|}<br/>
 +
 +
=== Plasma Siege Cannon Module ===
 +
----
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 +
|-
 +
| align="center" | Energy Bomb  || align="center" | Turret || align="center" | Fusion Cutters    Area Damage    Beam Weapons    Tractor Beams    Reclamation    Transport Swallow    Being Insta-Killed || align="center" | 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural
 +
|}<br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | Single Turret DPS || align="center" | [[Abilities]] ||  align="center" | Required Unlocks || align="center" | Module Size 
 +
|-
 +
| align="center" | I  || align="center" | 400,000 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 1,000,000 || align="center" | 0 || align="right" | 50,000 dmg/sec || align="left" | || align="center" | [[Plasma Siege Starship|Siege Starship Mk II]] || align="center" | L,XL(FF)
 +
|-
 +
| align="center" | II  || align="center" | 800,000 || align="center" | 13,000 || align="center" | 8 sec || align="center" | 2,000,000 || align="center" | 0 || align="right" | 100,000 dmg/sec || align="left" |  || align="center" | [[Plasma Siege Starship|Siege Starship Mk III]] || align="center" | XL(FF)
 +
|-
 +
|} <br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]
 +
|-
 +
| align="center" | I  || align="center" | 4,000  || align="center" | 60,000 || align="center" | 64,000 || align="center" | 1,000 || align="center" | 00:08:20
 +
|-
 +
| align="center" | II  || align="center" | 8,000  || align="center" | 120,000 || align="center" | 128,000 || align="center" | 2,000 || align="center" | 00:16:40
 +
|-
 +
|}<br/>
 +
 +
=== Forcefield Module ===
 +
----
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 +
|-
 +
| align="center" | Structural || align="center" | Fusion Cutters    Tractor Beams    Reclamation    Paralysis Attacks    Transport    Swallow Being Insta-Killed || align="center" |
 +
|}<br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Abilities]] ||  align="center" | Required Unlocks || align="center" | Module Size 
 +
|-
 +
| align="center" | I  || align="center" | 5,000,000 || align="center" | 0 || align="left" | Regen Time 00:50 || align="center" | -- || align="center" | XL(FF)
 +
|-
 +
| align="center" | II  || align="center" | 10,000,000 || align="center" | 0 || align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF)
 +
|-
 +
| align="center" | III || align="center" | 20,000,000 || align="center" | 0 || align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
 +
|-
 +
| align="center" | IV  || align="center" | 40,000,000 || align="center" | 0 || align="left" | Regen Time 01:20 || align="center" | 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | XL(FF)
 +
|-
 +
|} <br/>
 +
{| border="1" cellpadding="2"
 +
! align="center" | [[Knowledge|Mark]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]]
 +
|-
 +
| align="center" | I  || align="center" | 6,000  || align="center" | 6,000 || align="center" | 12,000 || align="center" | 1,000 || align="center" | 00:00:50
 +
|-
 +
| align="center" | II  || align="center" | 12,000  || align="center" | 12,000 || align="center" | 24,000 || align="center" | 2,000 || align="center" | 00:01:40
 +
|-
 +
| align="center" | III  || align="center" | 18,000  || align="center" | 18,000 || align="center" | 36,000 || align="center" | 3,000 || align="center" | 00:02:30
 +
|-
 +
| align="center" | IV  || align="center" | 24,000  || align="center" | 24,000 || align="center" | 48,000 || align="center" | 4,000 || align="center" | 00:03:20
 +
|-
 
|}
 
|}
 
== How to use in your fleet ==
 
== How to use in your fleet ==

Latest revision as of 21:42, 1 March 2012


This page is up to date for game version 5.027 and is probably outdated


Spire Battleship
A large Spire warship. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardpoints capable of mounting a variety of weapon modules. Those modules are produced by the ship itself.

Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a Spire Galactic Capitol.
Each Spire Battleship requires four Spire Shipyards (somewhere in our galaxy) for support. The vessel will continue to operate normally if this support is absent, but no further Battleships could be constructed in that case.
The Battleship has 2 eXtra-Small, 2 Small, 2 Medium, 2 Large and 1 eXtra-Large(Forcefield) module slot.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Heavy Fusion Cutters Black Hole Machines Armor Boosts Tractor Beams Reclamation Paralysis Attacks Swallow Nuclear Explosions Being Insta-Killed EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
24,000,000 10,000 8 sec 40,000,000 1,500 56 Inf 3,000,000 dmg/sec Personal Attack Boost Limited To +20% Armor Piercing 6,000


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
6,000K Spire Capitol 500,000 500,000 1,000,000 24,000 01:09:27

Modules

Laser Cannon Module


Ammo Type Armor Type Immunities Damage Bonuses
Laser Turret Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Being Insta-Killed 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat


Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 20,000 x2 13,000 8 sec 40,000 300 5,000 dmg/sec Armor Piercing 500 -- XS,S,M,L
II 40,000 x3 13,000 8 sec 80,000 400 15,000 dmg/sec Armor Piercing 1,500 Mk II Laser Turret XS,S,M,L
III 60,000 x4 13,000 8 sec 120,000 500 30,000 dmg/sec Armor Piercing 2,500 Mk III Laser Turret XS,S,M,L
IV 80,000 x5 13,000 8 sec 160,000 600 50,000 dmg/sec Armor Piercing 3,500 3,000K Spire Capitol S,M,L


Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 1,500 1,500 3,000 200 00:00:13
II 3,000 3,000 6,000 400 00:00:25
III 4,500 4,500 9,000 600 00:00:38
IV 6,000 6,000 12,000 800 00:00:50


Heavy Beam Cannon Module


Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Turret Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Nuclear Explosions Being Insta-Killed 2.5 Medium, 1.75 Heavy, 4 Swarmer, 3.25 Ultra-Light, 0.1 Command-Grade, 3.5 Refractive


Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 100,000 x3 14,000 7 sec 250,000 800 42,857 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk I M,L,XL(FF)
II 100,000 x6 15,000 6 sec 1,250,000 1,000 100,000 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk II M,L,XL(FF)
III 100,000 x12 16,000 5 sec 2,250,000 1,200 240,000 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk III L,XL(FF)
IV 100,000 x40 17,000 4 sec 3,250,000 1,400 1,000,000 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk IV, 3,000K Spire Capitol XL(FF)


Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 6,500 11,000 17,500 750 00:01:32
II 13,000 22,000 35,000 1,300 00:03:04
III 26,000 44,000 70,000 2,000 00:06:07
IV 78,000 132,000 210,000 2,000 00:18:21


Rail Cannon Module


Ammo Type Armor Type Immunities Damage Bonuses
Railgun Turret Fusion Cutters Area Damage Beam Weapons Radar Dampening Tractor Beams Reclamation Transport Swallow Being Insta-Killed 4 Medium, 6 Ultra-Light, 5 Close-Combat, 0.1 Command-Grade, 4 Polycrystal


Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 150,000 999,999,000 6 sec 1,000,000 0 25,000 dmg/sec Armor Piercing 999,999 -- XS,S,M,L,XL(FF)
II 300,000 999,999,000 6 sec 2,000,000 0 50,000 dmg/sec Armor Piercing 999,999 Spider Turret S,M,L,XL(FF)
III 450,000 999,999,000 6 sec 3,000,000 0 75,000 dmg/sec Armor Piercing 999,999 -- L,XL(FF)
IV 600,000 999,999,000 6 sec 4,000,000 0 100,000 dmg/sec Armor Piercing 999,999 3,000K Spire Capitol XL(FF)


Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 7,500 37,500 45,000 500 00:05:13
II 15,000 75,000 90,000 1,000 00:10:25
III 22,500 112,500 135,000 1,500 00:15:38
IV 30,000 150,000 180,000 2,000 00:20:50


Plasma Siege Cannon Module


Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Turret Fusion Cutters Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Being Insta-Killed 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural


Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 400,000 13,000 8 sec 1,000,000 0 50,000 dmg/sec Siege Starship Mk II L,XL(FF)
II 800,000 13,000 8 sec 2,000,000 0 100,000 dmg/sec Siege Starship Mk III XL(FF)


Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 4,000 60,000 64,000 1,000 00:08:20
II 8,000 120,000 128,000 2,000 00:16:40


Forcefield Module


Armor Type Immunities Damage Bonuses
Structural Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed


Mark Health Armor Abilities Required Unlocks Module Size
I 5,000,000 0 Regen Time 00:50 -- XL(FF)
II 10,000,000 0 Regen Time 01:00 Force Field MkII XL(FF)
III 20,000,000 0 Regen Time 01:10 Force Field MkIII XL(FF)
IV 40,000,000 0 Regen Time 01:20 3,000K Spire Capitol XL(FF)


Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 6,000 6,000 12,000 1,000 00:00:50
II 12,000 12,000 24,000 2,000 00:01:40
III 18,000 18,000 36,000 3,000 00:02:30
IV 24,000 24,000 48,000 4,000 00:03:20

How to use in your fleet

Coming soon

How to counter when in the AI fleet

Coming soon




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary