Difference between revisions of "AI War:Shield Bearer"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|Acid Sprayer || valign="top" | Does relatively low damage, but has high health an…') |
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Note: Shield Bearer does not have a Mark V version. | Note: Shield Bearer does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency. | |
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 05:13, 11 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Does relatively low damage, but has high health and provides a mini force field to protect allied ships. Its force field does not reduce the attack power of protected ships. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Heavy | Tractor Beams Paralysis Attacks Nuclear Explosions | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 12,000 | 5,000 | 6 sec | 1,260,000 | 0 | 64 | 100 | 2,000 dmg/sec | 48,000 dmg/sec | |
II | 22 | 24,000 | 5,500 | 6 sec | 2,520,000 | 0 | 64 | 100 | 4,000 dmg/sec | 88,000 dmg/sec | |
III | 19 | 36,000 | 6,000 | 6 sec | 3,780,000 | 0 | 64 | 100 | 6,000 dmg/sec | 114,000 dmg/sec | |
IV | 17 | 48,000 | 6,500 | 6 sec | 5,040,000 | 0 | 64 | 100 | 8,000 dmg/sec | 136,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 320 | 1,200 | 1,520 | 300 | 00:00:10 | 7,680 | 28,800 | 36,480 | 7,200 | 00:04:00 |
II | 2,500 | 640 | 2,400 | 3,040 | 600 | 00:00:20 | 14,080 | 52,800 | 66,880 | 13,200 | 00:07:20 |
III | 6,000 | 1,280 | 4,800 | 6,080 | 600 | 00:00:40 | 24,320 | 91,200 | 115,520 | 11,400 | 00:12:40 |
IV | Adv Fac | 1,920 | 7,200 | 9,120 | 600 | 00:01:00 | 32,640 | 122,400 | 155,040 | 10,200 | 00:17:00 |
Note: Shield Bearer does not have a Mark V version.
How to use in your fleet
The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
How to counter when in the AI fleet
Coming soon