Difference between revisions of "AI War:Sniper"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | While it is wise to carry some counter-sniper flares with the main fleetball (in the form of [[Scout Starship]]s), the attritioncaused by these ships is not lethal (merely highly annoying). If you happen to meet a bunch on wave defense, however, remember that Snipers cannot penetrate [[Force Field]]s. This would also be a golden opportunity to park some reclaiming ships ([[Parasite]], [[Leech Starship]]) under a counter-sniper turret, and collect a cap-ful for your own use. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 18:11, 11 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Great for weakening targets at extreme distances. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Ultra-Light | Mines | 6 Light, 6 Medium, 6 Close-Combat, 0.1 Command-Grade, 6 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 19 | 30,000 | 999,999,000 | 9 sec | 262,500 | 0 | 74 | Inf | 3,333 dmg/sec | 63,333 dmg/sec | Retreat Range 14,000 Armor Piercing 999,999 |
II | 17 | 60,000 | 999,999,000 | 9 sec | 525,000 | 0 | 74 | Inf | 6,667 dmg/sec | 113,333 dmg/sec | Retreat Range 14,000 Armor Piercing 999,999 |
III | 15 | 90,000 | 999,999,000 | 9 sec | 787,500 | 0 | 74 | Inf | 10,000 dmg/sec | 150,000 dmg/sec | Retreat Range 14,000 Armor Piercing 999,999 |
IV | 13 | 120,000 | 999,999,000 | 9 sec | 1,050,000 | 0 | 74 | Inf | 13,333 dmg/sec | 173,333 dmg/sec | Retreat Range 14,000 Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 3,600 | 0 | 3,600 | 250 | 00:00:30 | 68,400 | 0 | 68,400 | 4,750 | 00:09:30 |
II | 2,500 | 7,200 | 0 | 7,200 | 500 | 00:01:00 | 122,400 | 0 | 122,400 | 8,500 | 00:17:00 |
III | 6,000 | 14,400 | 0 | 14,400 | 500 | 00:02:00 | 216,000 | 0 | 216,000 | 7,500 | 00:30:00 |
IV | Adv Fac | 21,600 | 0 | 21,600 | 500 | 00:03:00 | 280,800 | 0 | 280,800 | 6,500 | 00:39:00 |
Note: Sniper does not have a Mark V version.
How to use in your fleet
Instant damage at infinite range is an immensely satisfying asset to have at your disposal. Given their bonuses against Fighters, Bombers, and melee ships, these ships are always attractive unlocks (the AI does not use counter-snipe flares). Simple add to your fleet and watch the results. Since they won't be moving around in FRD, it is best to park your snipers in a safe place or near a friendly wormhole for a quick exit.
Unlike Sentinel Frigates, it is much more time consuming to use Snipers' lower DPS to pick off a strategic emplacement on an AI world.
How to counter when in the AI fleet
While it is wise to carry some counter-sniper flares with the main fleetball (in the form of Scout Starships), the attritioncaused by these ships is not lethal (merely highly annoying). If you happen to meet a bunch on wave defense, however, remember that Snipers cannot penetrate Force Fields. This would also be a golden opportunity to park some reclaiming ships (Parasite, Leech Starship) under a counter-sniper turret, and collect a cap-ful for your own use.