Difference between revisions of "AI War:Space Plane"
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In the balance between [[Raider]]s, [[Raptor]]s and [[Space Plane]]s, the latter is the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on [[Fighter]]s, [[Bomber]]s, and various things that [[Bomber]]s themselves excel at. The upgrades add much needed range increases which will help you keep them alive for that much longer, and in addition they are immune to tractors (good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platforms]] that kidnap your ships). | In the balance between [[Raider]]s, [[Raptor]]s and [[Space Plane]]s, the latter is the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on [[Fighter]]s, [[Bomber]]s, and various things that [[Bomber]]s themselves excel at. The upgrades add much needed range increases which will help you keep them alive for that much longer, and in addition they are immune to tractors (good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platforms]] that kidnap your ships). | ||
− | + | Unike most raiders, [[Missile Frigate]]s are not counters as they find it difficult to get into radar dampening range. If you don't watch them, however, they aren't likely to escape on their own - set up auto-kiting in the controls to > 3000. Thankfully they are not expensive to replace (you will need to semi-regularly). | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 18:23, 11 March 2012
This page is up to date for game version 5.029 and should still be correct |
Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Ultra-Light | Area Damage Tractor Beams Mines | 3.2 Light, 3.2 Heavy, 3.2 Ultra-Heavy, 3.2 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 171 | 7,200 | 5,500 | 9 sec | 29,400 | 0 | 108 | 200 | 800 dmg/sec | 136,800 dmg/sec | Cloaking Radar Dampening Range 3,000 |
II | 154 | 14,400 | 6,000 | 9 sec | 58,800 | 0 | 108 | 200 | 1,600 dmg/sec | 246,400 dmg/sec | Cloaking Radar Dampening Range 3,000 |
III | 137 | 21,600 | 6,500 | 9 sec | 88,200 | 0 | 108 | 200 | 2,400 dmg/sec | 328,800 dmg/sec | Cloaking Radar Dampening Range 3,000 |
IV | 120 | 28,800 | 7,000 | 9 sec | 117,600 | 0 | 108 | 200 | 3,200 dmg/sec | 384,000 dmg/sec | Cloaking Radar Dampening Range 3,000 |
V | 85 | 36,000 | 7,500 | 9 sec | 147,000 | 0 | 108 | 200 | 4,000 dmg/sec | 340,000 dmg/sec | Cloaking Radar Dampening Range 3,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 150 | 150 | 300 | 50 | 00:00:02 | 25,650 | 25,650 | 51,300 | 8,550 | 00:05:42 |
II | 2,500 | 300 | 300 | 600 | 100 | 00:00:03 | 46,200 | 46,200 | 92,400 | 15,400 | 00:07:42 |
III | 6,000 | 600 | 600 | 1,200 | 100 | 00:00:05 | 82,200 | 82,200 | 164,400 | 13,700 | 00:11:25 |
IV | Adv Fac | 900 | 900 | 1,800 | 100 | 00:00:08 | 108,000 | 108,000 | 216,000 | 12,000 | 00:16:00 |
V | Core Fab | 1,200 | 1,200 | 2,400 | 100 | 00:00:10 | 102,000 | 102,000 | 204,000 | 8,500 | 00:14:10 |
How to use in your fleet
In the balance between Raiders, Raptors and Space Planes, the latter is the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on Fighters, Bombers, and various things that Bombers themselves excel at. The upgrades add much needed range increases which will help you keep them alive for that much longer, and in addition they are immune to tractors (good for chasing down Tractor Guardians and Spire Tractor Platforms that kidnap your ships).
Unike most raiders, Missile Frigates are not counters as they find it difficult to get into radar dampening range. If you don't watch them, however, they aren't likely to escape on their own - set up auto-kiting in the controls to > 3000. Thankfully they are not expensive to replace (you will need to semi-regularly).
How to counter when in the AI fleet
Coming soon