Difference between revisions of "AI War:Neinzul Cluster"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 12:17, 18 March 2012
This page is up to date for game version 5.030 and should still be correct. |
Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up Neinzul ships over time (Neinzul Youngling Cockroach, Commando, Nanoswarm, Tiger, Vulture, Weasel). When player ships attack them or get too close, these ships burst out and attack. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Wave | Composite | Attrition Reclamation Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 50,000 | 83,000 | 5 sec | 40,000 | 1,000 | 0 | Inf | 10,000 dmg/sec | |
II | 100,000 | 83,000 | 5 sec | 80,000 | 2,000 | 0 | Inf | 20,000 dmg/sec | |
III | 150,000 | 83,000 | 5 sec | 120,000 | 3,000 | 0 | Inf | 30,000 dmg/sec | |
IV | 200,000 | 83,000 | 5 sec | 160,000 | 4,000 | 0 | Inf | 40,000 dmg/sec | |
V | 250,000 | 83,000 | 5 sec | 200,000 | 5,000 | 0 | Inf | 50,000 dmg/sec |
How to counter when in the AI fleet
Coming soon