Difference between revisions of "AI War:Teleport Battle Station"
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Note: Teleport Battle Station does not have a Mark V version. | Note: Teleport Battle Station does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be lucky to have them unlocked as well ([[Spire Teleporting Leech]], [[Teleport Raider]]s). What the [[Teleport Battle Station|Battle Station]] excels at is intercepting AI units that have broken through your defenses, anywhere in the galaxy. The hull-bonuses reflect this ([[Raid Starship]]s, [[Bomber]]s, [[Space Plane]]s, ''etc.''). They may not be the most-damaging ship-type for the job, but they're certainly the fastest. | |
+ | |||
+ | Teleporting-ships will not combine well with an attacking fleet, unless they act indepedently and are micro'ed out of danger. Caps of all four marks will be required to fully exercise the strength of a secondary fleet-ball. (NB: To be tested - will they survive better with an auto-kiting behaviour set to greater than Fighter ranges?) | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 02:42, 20 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Teleporting battle station fires multiple lightning shots. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Minor Electric | Medium | Tractor Beams | 2.4 Light, 2.4 Swarmer, 2.4 Ultra-Light, 2.4 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 1,600 x8 | 4,000 | 4 sec | 196,000 | 900 | 40 | Inf | 3,200 dmg/sec | 76,800 dmg/sec | Teleports Armor Piercing 600 |
II | 22 | 3,200 x8 | 4,000 | 4 sec | 392,000 | 1,800 | 40 | Inf | 6,400 dmg/sec | 140,800 dmg/sec | Teleports Armor Piercing 1,200 |
III | 19 | 4,800 x8 | 4,000 | 4 sec | 588,000 | 2,700 | 40 | Inf | 9,600 dmg/sec | 182,400 dmg/sec | Teleports Armor Piercing 1,800 |
IV | 17 | 6,400 x8 | 4,000 | 4 sec | 784,000 | 3,600 | 40 | Inf | 12,800 dmg/sec | 217,600 dmg/sec | Teleports Armor Piercing 2,400 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 1,000 | 2,000 | 200 | 00:00:09 | 24,000 | 24,000 | 48,000 | 4,800 | 00:03:36 |
II | 2,500 | 2,000 | 2,000 | 4,000 | 400 | 00:00:17 | 44,000 | 44,000 | 88,000 | 8,800 | 00:06:14 |
III | 6,000 | 4,000 | 4,000 | 8,000 | 400 | 00:00:34 | 76,000 | 76,000 | 152,000 | 7,600 | 00:10:46 |
IV | Adv Fac | 6,000 | 6,000 | 12,000 | 400 | 00:00:50 | 102,000 | 102,000 | 204,000 | 6,800 | 00:14:10 |
Note: Teleport Battle Station does not have a Mark V version.
How to use in your fleet
So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be lucky to have them unlocked as well (Spire Teleporting Leech, Teleport Raiders). What the Battle Station excels at is intercepting AI units that have broken through your defenses, anywhere in the galaxy. The hull-bonuses reflect this (Raid Starships, Bombers, Space Planes, etc.). They may not be the most-damaging ship-type for the job, but they're certainly the fastest.
Teleporting-ships will not combine well with an attacking fleet, unless they act indepedently and are micro'ed out of danger. Caps of all four marks will be required to fully exercise the strength of a secondary fleet-ball. (NB: To be tested - will they survive better with an auto-kiting behaviour set to greater than Fighter ranges?)
How to counter when in the AI fleet
Coming soon