Difference between revisions of "AI War:Gravity Drainer"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | [[Gravity Drainer]]s should not be underestimated - they are mobile [[Gravitational Turret]]s with a strong attack and large area of effect. As most ships in AI-War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, combines well with [[Missile Frigate]]s and other such long-range ship-types. | + | [[Gravity Drainer]]s should not be underestimated - they are mobile [[Gravitational Turret]]s with a strong attack and large area of effect. As most ships in AI-War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, combines well with [[Missile Frigate]]s and other such long-range ship-types. Note that [[Gravity Drainer]]s pretty much hard-counters all melee ships. |
Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!). | Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!). |
Revision as of 04:08, 20 March 2012
This page is up to date for game version 5.029 and should still be correct |
Large, slow ship slows the movement of enemy ships near to it. Also has devastating short-range lasers. Part of the Spire Fleet |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Composite | Reclamation Paralysis Attacks |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 32,800 | 2,000 | 8 sec | 210,000 | 0 | 48 | 100,000 | 4,100 dmg/sec | 200,900 dmg/sec | Max Ship Speed 17 Within 8,000 Range Armor Piercing 999,999 |
II | 44 | 65,600 | 2,000 | 8 sec | 420,000 | 0 | 48 | 100,000 | 8,200 dmg/sec | 360,800 dmg/sec | Max Ship Speed 14 Within 8,000 Range Armor Piercing 999,999 |
III | 39 | 98,400 | 2,000 | 8 sec | 630,000 | 0 | 48 | 100,000 | 12,300 dmg/sec | 479,700 dmg/sec | Max Ship Speed 11 Within 8,000 Range Armor Piercing 999,999 |
IV | 34 | 131,200 | 2,000 | 8 sec | 840,000 | 0 | 48 | 100,000 | 16,400 dmg/sec | 557,600 dmg/sec | Max Ship Speed 8 Within 8,000 Range Armor Piercing 999,999 |
V | 24 | 164,000 | 2,000 | 8 sec | 1,050,000 | 0 | 48 | 100,000 | 20,500 dmg/sec | 492,000 dmg/sec | Max Ship Speed 5 Within 8,000 Range Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 2,000 | 3,000 | 400 | 00:00:17 | 49,000 | 98,000 | 147,000 | 19,600 | 00:13:53 |
II | 2,500 | 2,000 | 4,000 | 6,000 | 800 | 00:00:34 | 88,000 | 176,000 | 264,000 | 35,200 | 00:24:56 |
III | 6,000 | 4,000 | 8,000 | 12,000 | 800 | 00:01:07 | 156,000 | 312,000 | 468,000 | 31,200 | 00:43:33 |
IV | Adv Fac | 6,000 | 12,000 | 18,000 | 800 | 00:01:40 | 204,000 | 408,000 | 612,000 | 27,200 | 00:56:40 |
V | Core Fab | 8,000 | 16,000 | 24,000 | 800 | 00:02:14 | 192,000 | 384,000 | 576,000 | 19,200 | 00:53:36 |
How to use in your fleet
Gravity Drainers should not be underestimated - they are mobile Gravitational Turrets with a strong attack and large area of effect. As most ships in AI-War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, combines well with Missile Frigates and other such long-range ship-types. Note that Gravity Drainers pretty much hard-counters all melee ships.
Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: Raptors and Hunter/Killers are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!).
How to counter when in the AI fleet
An AI unlock will unavoidably cause some frustrations and heavy-losses due to the Drainer's escorts, since most ships engage at 7000 range or below. Their composite hull can be countered by the player's Missile Frigates - alternatively, they can be selectively targeted by bonus ship-types that engage at range (Zenith Bombards, Snipers, Sentinel Frigates, etc.) If one is lacking in the ranged-combat department a few slow and ponderous Plasma Siege Starships will help: it's not like you're going anywhere in a hurry.
Note that all Spire ships are immune to Reclamation and paralysis.