Difference between revisions of "AI War:Zenith Viral Shredder"
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Note: Viral Shredder does not have a Mark V version. | Note: Viral Shredder does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | It seems paradoxic for a melee unit to be slow, but [[Zenith Viral Shredder]] have good reason to be. They are the opposite of [[Vorticular Cutlass]]es in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game. | |
+ | |||
+ | When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them ([[EMP Mine]]s, [[Zenith Paralyzer]], [[Tractor Beam Turret]]s, ''etc.''), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' will reduce net losses drastically. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 04:37, 20 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Fusion Cutter | Close-Combat | Tractor Beams Reclamation Force Fields Repair |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 2,300 | 0 | 1 sec | 154,000 | 900 | 52 | Inf | 2,300 dmg/sec | 225,400 dmg/sec | Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 10,000
Replicates Every 23,000 Build Points |
II | 88 | 4,600 | 0 | 1 sec | 308,000 | 1,800 | 52 | Inf | 4,600 dmg/sec | 404,800 dmg/sec | Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 10,000
Replicates Every 46,000 Build Points |
III | 78 | 6,900 | 0 | 1 sec | 462,000 | 2,700 | 52 | Inf | 6,900 dmg/sec | 538,200 dmg/sec | Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 10,000
Replicates Every 69,000 Build Points |
IV | 68 | 9,200 | 0 | 1 sec | 616,000 | 3,600 | 52 | Inf | 9,200 dmg/sec | 625,600 dmg/sec | Regen Time 07:30 Target Seek Range 5,000 Armor Piercing 10,000
Replicates Every 92,000 Build Points |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 600 | 400 | 1,000 | 50 | 00:00:05 | 58,800 | 39,200 | 98,000 | 4,900 | 00:08:10 |
II | 2,500 | 1,200 | 800 | 2,000 | 100 | 00:00:10 | 105,600 | 70,400 | 176,000 | 8,800 | 00:14:40 |
III | 6,000 | 2,400 | 1,600 | 4,000 | 100 | 00:00:20 | 187,200 | 124,800 | 312,000 | 7,800 | 00:26:00 |
IV | Adv Fac | 3,600 | 2,400 | 6,000 | 100 | 00:00:30 | 244,800 | 163,200 | 408,000 | 6,800 | 00:34:00 |
Note: Viral Shredder does not have a Mark V version.
How to use in your fleet
It seems paradoxic for a melee unit to be slow, but Zenith Viral Shredder have good reason to be. They are the opposite of Vorticular Cutlasses in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.
When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them (EMP Mines, Zenith Paralyzer, Tractor Beam Turrets, etc.), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to rebuild will reduce net losses drastically.
How to counter when in the AI fleet
Coming soon