Difference between revisions of "AI War:Wasp"
Line 35: | Line 35: | ||
If ever Keith decides to give the AI some Hive-Golems (hopefully soon) in an exo, all the player needs to do is to place [[Gravitational Turret]]s in sufficient numbers (using mark III at points closest to ground-zero, for the sake of assurance), and make sure that the Golem pops before it reaches Home Command. | If ever Keith decides to give the AI some Hive-Golems (hopefully soon) in an exo, all the player needs to do is to place [[Gravitational Turret]]s in sufficient numbers (using mark III at points closest to ground-zero, for the sake of assurance), and make sure that the Golem pops before it reaches Home Command. | ||
− | Perhaps it will show up in a Hybrid plot one-day. We can only cross our fingers. | + | Perhaps it will show up in a [[AI-Neinzul Hybrid]] plot one-day. We can only cross our fingers. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 05:17, 20 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs. Created inside Hive Golems, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet. Players cannot give direct orders to the wasps. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Dark Matter Ammo Tractor Beams Reclamation Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
98 | 280,000 | 0 | 1 sec | 150,000 | 4,000 | 180 | Inf | 280,000 dmg/sec | 27,440,000 dmg/sec | Self Attrition Time 03:00 Self Attrition Only When Not Low-Power Target Seek Range 2,000,000,000
Can't Use Wormholes |
Wasps are spawned by the Hive Golem
How to use in your fleet
The only tactic a player would want to consider with Wasps is: "What is the minimum number of Wasps necessary to do Job X?" Considering that they have Vorticular Cutlass-like attributes with a few more immunities, they can be said to have mark-1 health with mark-200 attack, each.
Therefore:
- To neuter an AI planet of mark I or II with no Gravity Guardians: amazingly little. Add about 100 (speculative) for a Fortress.
- Exo defense: amazingly little, although they cannot harm Raid Starships.
- To neuter an AI planet of mark IV with several Gravity Guardians: Probably 400 or 500.
Shows you the hard-countering nature of gravity-effects.
How to counter when in the AI fleet
If ever Keith decides to give the AI some Hive-Golems (hopefully soon) in an exo, all the player needs to do is to place Gravitational Turrets in sufficient numbers (using mark III at points closest to ground-zero, for the sake of assurance), and make sure that the Golem pops before it reaches Home Command.
Perhaps it will show up in a AI-Neinzul Hybrid plot one-day. We can only cross our fingers.