Difference between revisions of "AI War:Autocannon Minipod"
m (moved Autocannon to Autocannon Minipod: Page name revision) |
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Note: Autocannon does not have a Mark V version. | Note: Autocannon does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Appears to be a cloaked [[Fighter]], but on closer inspection comes with different bonuses and an interesting Armor damage attribute (a minor property). [[Autocannon Minipod]]s and [[Infiltrator]]s are better styled as swarming [[Bomber]]s that pepper away at larger targets, instead of delivering their damage in one payload. These sheer numbers are good for screening, and with the speed and cloaking they don't need to worry about being outranged. THe shot damage is so low that they will do minimum damage against the more armored ships such as [[Bomber]]s, at least until the Armor damage builds up. | |
+ | |||
+ | Curiously, the Minipods traded their [[Heavy]] bonus for a [[Turret]] bonus, a hull type that AI haven't used for years. This is probably one of those unlocks in which AIs would love to have. | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 00:47, 21 March 2012
This page is up to date for game version 5.025 and should still be correct |
Extremely fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships. Also known as the Autocannon Minipod. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Swarmer | 3.2 Swarmer, 3.2 Turret, 3.2 Ultra-Heavy, 3.2 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 560 | 3,500 | 1 sec | 54,600 | 0 | 188 | 100 | 560 dmg/sec | 109,760 dmg/sec | Cloaking Armor Damage 3 |
II | 176 | 1,120 | 3,500 | 1 sec | 109,200 | 0 | 188 | 100 | 1,120 dmg/sec | 197,120 dmg/sec | Cloaking Armor Damage 6 |
III | 156 | 1,680 | 3,500 | 1 sec | 163,800 | 0 | 188 | 100 | 1,680 dmg/sec | 262,080 dmg/sec | Cloaking Armor Damage 9 |
IV | 137 | 2,240 | 3,500 | 1 sec | 218,400 | 0 | 188 | 100 | 2,240 dmg/sec | 306,880 dmg/sec | Cloaking Armor Damage 12 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 140 | 20 | 160 | 24 | 00:00:02 | 27,440 | 3,920 | 31,360 | 4,704 | 00:06:32 |
II | 2,500 | 280 | 40 | 320 | 50 | 00:00:03 | 49,280 | 7,040 | 56,320 | 8,800 | 00:08:48 |
III | 6,000 | 560 | 80 | 640 | 50 | 00:00:05 | 87,360 | 12,480 | 99,840 | 7,800 | 00:13:00 |
IV | Adv Fac | 840 | 120 | 960 | 50 | 00:00:07 | 115,080 | 16,440 | 131,520 | 6,850 | 00:15:59 |
Note: Autocannon does not have a Mark V version.
How to use in your fleet
Appears to be a cloaked Fighter, but on closer inspection comes with different bonuses and an interesting Armor damage attribute (a minor property). Autocannon Minipods and Infiltrators are better styled as swarming Bombers that pepper away at larger targets, instead of delivering their damage in one payload. These sheer numbers are good for screening, and with the speed and cloaking they don't need to worry about being outranged. THe shot damage is so low that they will do minimum damage against the more armored ships such as Bombers, at least until the Armor damage builds up.
Curiously, the Minipods traded their Heavy bonus for a Turret bonus, a hull type that AI haven't used for years. This is probably one of those unlocks in which AIs would love to have.
How to counter when in the AI fleet
Coming soon