Difference between revisions of "AI War:Autocannon Minipod"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | For as long as you keep your turrets out of range, these ships are merely another nuisance to destroy. The AI doesn't take enough advantage of combined arms for these to be a thread. While [[Tachyon Beam Emitter (Stealth)]]s are recommended, unlocking [[Decloaker]]s is optional. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 00:57, 21 March 2012
This page is up to date for game version 5.025 and should still be correct |
Extremely fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships. Also known as the Autocannon Minipod. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Swarmer | 3.2 Swarmer, 3.2 Turret, 3.2 Ultra-Heavy, 3.2 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 560 | 3,500 | 1 sec | 54,600 | 0 | 188 | 100 | 560 dmg/sec | 109,760 dmg/sec | Cloaking Armor Damage 3 |
II | 176 | 1,120 | 3,500 | 1 sec | 109,200 | 0 | 188 | 100 | 1,120 dmg/sec | 197,120 dmg/sec | Cloaking Armor Damage 6 |
III | 156 | 1,680 | 3,500 | 1 sec | 163,800 | 0 | 188 | 100 | 1,680 dmg/sec | 262,080 dmg/sec | Cloaking Armor Damage 9 |
IV | 137 | 2,240 | 3,500 | 1 sec | 218,400 | 0 | 188 | 100 | 2,240 dmg/sec | 306,880 dmg/sec | Cloaking Armor Damage 12 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 140 | 20 | 160 | 24 | 00:00:02 | 27,440 | 3,920 | 31,360 | 4,704 | 00:06:32 |
II | 2,500 | 280 | 40 | 320 | 50 | 00:00:03 | 49,280 | 7,040 | 56,320 | 8,800 | 00:08:48 |
III | 6,000 | 560 | 80 | 640 | 50 | 00:00:05 | 87,360 | 12,480 | 99,840 | 7,800 | 00:13:00 |
IV | Adv Fac | 840 | 120 | 960 | 50 | 00:00:07 | 115,080 | 16,440 | 131,520 | 6,850 | 00:15:59 |
Note: Autocannon does not have a Mark V version.
How to use in your fleet
Appears to be a cloaked Fighter, but on closer inspection comes with different bonuses and an interesting Armor damage attribute (a minor property). Autocannon Minipods and Infiltrators are better styled as swarming Bombers that pepper away at larger targets, instead of delivering their damage in one payload. The shot damage is so low that they will do minimum damage against the more armored ships such as Bombers, at least until the Armor damage scratches away the protection.
As a cloaked assault unit, these ships will chase down enemies for you and make easier work of neutering - although don't expect them to act well alone. These sheer numbers are better for screening and softening up targets before the rest of your fleet engages. Curiously, the Minipods traded their Heavy bonus for a Turret bonus, a hull type that AI haven't used for years. This is probably one of those unlocks which needs a recent update.
How to counter when in the AI fleet
For as long as you keep your turrets out of range, these ships are merely another nuisance to destroy. The AI doesn't take enough advantage of combined arms for these to be a thread. While Tachyon Beam Emitter (Stealth)s are recommended, unlocking Decloakers is optional.